HP:1598/1598 Move:1502/1502 Mana:1174/1174 Secs:41 Exp:5.3m
10:00am >
who
--- List of the Insymniacs:
[Human] Maverick - Knight of the Code (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Gnome] Daydream the Carebear
[Gnome] Riro * Shaman Specialist of Foresight
4 characters playing.
HP:1598/1598 Move:1502/1502 Mana:1174/1174 Secs:41 Exp:5.3m
10:00am >
An extremely bright light suddenly explodes in the room, completely
illuminating everything around you in a white-hot glare!
You flail at your surroundings madly as darkness envelops you!
HP:1598/1598 Move:1502/1502 Mana:1174/1174 Secs:30 Exp:5.3m
10:00am >
You suddenly feel a heavy pressure on your neck as you are dragged away!
You see nothing but infinite darkness...
You are roughly pushed onto the ground!
HP:1598/1598 Move:1502/1502 Mana:1174/1174 Secs:29 Exp:5.3m
10:00am >
A sharp blade appears at your throat and slices through it painfully!
You grasp at your throat as blood starts pouring from it!
Something's point is dulled back down to normal!
HP:1494/1598 Move:1502/1502 Mana:1174/1174 Secs:27 Exp:5.3m
10:00am >
Someone stares at you and utters the words, 'qroibgubt srak'.
Someone makes your evil soul hurt and suffer!
HP:1383/1598 Move:1502/1502 Mana:1174/1174 Secs:24 Exp:5.3m
10:00am >
f
Maybe you should get on your feet first?
HP:1383/1598 Move:1502/1502 Mana:1174/1174 Secs:24 Exp:5.3m
10:00am >
You quickly scramble to your feet!
HP:1383/1598 Move:1502/1502 Mana:1174/1174 Secs:24 Exp:5.3m
10:00am >
f
Blood pours out of your neck and splashes onto the ground!
You see nothing but infinite darkness...
You flee head over heels!
Your cowardice has cost you 12,968 experience points!
HP:1383/1598 Move:1501/1502 Mana:1174/1174 Secs:23 Exp:5.3m
10:00am >
f
Blood pours out of your neck and splashes onto the ground!
You see nothing but infinite darkness...
You flee head over heels!
HP:1383/1598 Move:1500/1502 Mana:1174/1174 Secs:23 Exp:5.3m
10:00am >
f
Blood pours out of your neck and splashes onto the ground!
You see nothing but infinite darkness...
You flee head over heels!
HP:1383/1598 Move:1498/1502 Mana:1174/1174 Secs:23 Exp:5.3m
10:00am >
n
Blood pours out of your neck and splashes onto the ground!
You see nothing but infinite darkness...
HP:1383/1598 Move:1497/1502 Mana:1174/1174 Secs:22 Exp:5.3m
10:00am >
n
n
Blood pours out of your neck and splashes onto the ground!
You see nothing but infinite darkness...
HP:1383/1598 Move:1495/1502 Mana:1174/1174 Secs:22 Exp:5.3m
10:00am >
Alas, you cannot go that way...
HP:1383/1598 Move:1495/1502 Mana:1174/1174 Secs:22 Exp:5.3m
10:00am >
c counter clean
You grasp at your throat as blood continues to pour from it!
Cast what?!?
HP:1342/1598 Move:1495/1502 Mana:1174/1174 Secs:20 Exp:5.3m
10:00am >
You suddenly feel a heavy pressure on your neck as you are dragged away!
You see nothing but infinite darkness...
You are roughly pushed onto the ground!
HP:1342/1598 Move:1495/1502 Mana:1174/1174 Secs:20 Exp:5.3m
10:00am >
Someone stares at you and utters the words, 'qroibgubt srak'.
Someone makes your evil soul hurt and suffer!
HP:1239/1598 Move:1495/1502 Mana:1174/1174 Secs:18 Exp:5.3m
10:00am >
You tickle someone as you hit him.
Maverick has a few scratches.
Someone barely pierces you.
Someone barely pierces you.
Someone barely pierces you.
You grasp at your throat as blood continues to pour from it!
HP:1179/1598 Move:1495/1502 Mana:1174/1174 Secs:16 Exp:5.3m
10:00am >
c cuer ser
Maybe you should get on your feet first?
HP:1179/1598 Move:1495/1502 Mana:1174/1174 Secs:16 Exp:5.3m
10:00am >
Someone stares at you and utters the words, 'qroibgubt srak'.
Someone makes your evil soul hurt and suffer!
HP:1084/1598 Move:1495/1502 Mana:1174/1174 Secs:16 Exp:5.3m
10:00am >
f
You quickly scramble to your feet!
HP:1084/1598 Move:1495/1502 Mana:1174/1174 Secs:16 Exp:5.3m
10:00am >
You see nothing but infinite darkness...
You flee head over heels!
Your cowardice has cost you 13,027 experience points!
HP:1084/1598 Move:1494/1502 Mana:1174/1174 Secs:16 Exp:5.3m
10:00am >
fl
Blood pours out of your neck and splashes onto the ground!
You see nothing but infinite darkness...
You flee head over heels!
HP:1084/1598 Move:1493/1502 Mana:1174/1174 Secs:15 Exp:5.3m
10:00am >
You grasp at your throat as blood continues to pour from it!
HP:1043/1598 Move:1493/1502 Mana:1174/1174 Secs:14 Exp:5.3m
10:00am >
fl
fl
Blood pours out of your neck and splashes onto the ground!
You see nothing but infinite darkness...
You flee head over heels!
HP:1043/1598 Move:1491/1502 Mana:1174/1174 Secs:14 Exp:5.3m
10:00am >
fl
Panic! You can't escape!
HP:1043/1598 Move:1491/1502 Mana:1174/1174 Secs:14 Exp:5.3m
10:00am >
Panic! You can't escape!
HP:1043/1598 Move:1491/1502 Mana:1174/1174 Secs:13 Exp:5.3m
10:00am >
fl
Blood pours out of your neck and splashes onto the ground!
You see nothing but infinite darkness...
You flee head over heels!
HP:1043/1598 Move:1489/1502 Mana:1174/1174 Secs:13 Exp:5.3m
10:00am >
fl
Panic! You can't escape!
HP:1043/1598 Move:1489/1502 Mana:1174/1174 Secs:13 Exp:5.3m
10:00am >
c cuer ser
Cast what?!?
HP:1043/1598 Move:1489/1502 Mana:1174/1174 Secs:12 Exp:5.3m
10:00am >
You suddenly feel a heavy pressure on your neck as you are dragged away!
You see nothing but infinite darkness...
You are roughly pushed onto the ground!
HP:1043/1598 Move:1489/1502 Mana:1174/1174 Secs:11 Exp:5.3m
10:00am >
e
s
Someone stares at you and utters the words, 'qroibgubt srak'.
Someone makes your evil soul hurt and suffer!
HP:936/1598 Move:1489/1502 Mana:1174/1174 Secs:9 Exp:5.3m
10:00am >
c cuer ser
Someone stares at you and utters the words, 'judicandus noselacri'.
You feel a cloak of blindness dissolve.
HP:936/1598 Move:1489/1502 Mana:1174/1174 Secs:9 Exp:5.3m
10:00am >
You tickle Maverick as you hit him.
Maverick has a few scratches.
Maverick barely pierces you.
Maverick barely pierces you.
Maverick barely pierces you.
HP:921/1598 Move:1489/1502 Mana:1174/1174 Secs:8 Exp:5.3m
10:00am >
fl
Maybe you should get on your feet first?
HP:921/1598 Move:1489/1502 Mana:1174/1174 Secs:8 Exp:5.3m
10:00am >
Maybe you should get on your feet first?
HP:921/1598 Move:1489/1502 Mana:1174/1174 Secs:8 Exp:5.3m
10:00am >
Maybe you should get on your feet first?
HP:921/1598 Move:1489/1502 Mana:1174/1174 Secs:8 Exp:5.3m
10:00am >
Maybe you should get on your feet first?
HP:921/1598 Move:1489/1502 Mana:1174/1174 Secs:8 Exp:5.3m
10:00am >
fl
You quickly scramble to your feet!
HP:921/1598 Move:1489/1502 Mana:1174/1174 Secs:8 Exp:5.3m
10:00am >
Do you not consider fighting as standing?
HP:921/1598 Move:1489/1502 Mana:1174/1174 Secs:8 Exp:5.3m
10:00am > Do you not consider fighting as standing?
HP:921/1598 Move:1489/1502 Mana:1174/1174 Secs:8 Exp:5.3m
10:00am >
Do you not consider fighting as standing?
HP:921/1598 Move:1489/1502 Mana:1174/1174 Secs:7 Exp:5.3m
10:00am > Blood pours out of your neck and splashes onto the ground!
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n s w ]
You flee head over heels!
Your cowardice has cost you 13,048 experience points!
HP:921/1598 Move:1487/1502 Mana:1174/1174 Secs:7 Exp:5.3m
10:00am >
st
You are already standing.
HP:921/1598 Move:1487/1502 Mana:1174/1174 Secs:7 Exp:5.3m
10:00am >
s
An arm suddenly wraps around your neck and drags you away!
A Grassy Hill
On the southern side of Lonely Hill, the grass extends all around.
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.
[ Exits: n s w ]
A harmless garter snake slithers along the ground.
A tiny honeybee buzzes around in the air.
Riro * Shaman Specialist of Foresight is standing here.
Riro glows with a bright light!
Maverick - Knight of the Code is standing here.
Droplets of blood have splashed toward the south here.
You are roughly pushed onto the ground!
HP:921/1598 Move:1487/1502 Mana:1174/1174 Secs:6 Exp:5.3m
10:00am >
s
s
st
Maybe you should get on your feet first?
HP:921/1598 Move:1487/1502 Mana:1174/1174 Secs:5 Exp:5.3m
10:00am >
l
Maybe you should get on your feet first?
HP:921/1598 Move:1487/1502 Mana:1174/1174 Secs:5 Exp:5.3m
10:00am > Maybe you should get on your feet first?
HP:921/1598 Move:1487/1502 Mana:1174/1174 Secs:5 Exp:5.3m
10:00am > You quickly scramble to your feet!
HP:921/1598 Move:1487/1502 Mana:1174/1174 Secs:5 Exp:5.3m
10:00am >
You are already standing.
HP:921/1598 Move:1487/1502 Mana:1174/1174 Secs:5 Exp:5.3m
10:00am >
A Grassy Hill
On the southern side of Lonely Hill, the grass extends all around.
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.
[ Exits: n s w ]
A harmless garter snake slithers along the ground.
A tiny honeybee buzzes around in the air.
Riro * Shaman Specialist of Foresight is standing here.
Riro glows with a bright light!
Maverick - Knight of the Code is standing here.
Droplets of blood have splashed toward the south here.
HP:921/1598 Move:1487/1502 Mana:1174/1174 Secs:4 Exp:5.3m
10:00am >
fl
You are already standing.
HP:921/1598 Move:1487/1502 Mana:1174/1174 Secs:4 Exp:5.3m
10:00am > Maverick stares at you and utters the words, 'qroibgubt srak'.
Maverick makes your evil soul hurt and suffer!
Do you not consider fighting as standing?
HP:826/1598 Move:1487/1502 Mana:1174/1174 Secs:4 Exp:5.3m
10:00am >
The Lonely Hill Memoriam
At the crest of this gentle hill stands a monument which closely
resembles a large tombstone. From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.
[ Exits: s w ]
A little brown rat scurries around, looking for food.
You flee head over heels!
Your cowardice has cost you 13,026 experience points!
HP:826/1598 Move:1485/1502 Mana:1174/1174 Secs:4 Exp:5.4m
10:00am >
n
Alas, you cannot go that way...
HP:826/1598 Move:1485/1502 Mana:1174/1174 Secs:3 Exp:5.4m
10:00am >
n
Alas, you cannot go that way...
HP:826/1598 Move:1485/1502 Mana:1174/1174 Secs:3 Exp:5.4m
10:00am >
w
The Grassy Knoll
The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.
[ Exits: e s w ]
A harmless garter snake slithers along the ground.
HP:826/1598 Move:1484/1502 Mana:1174/1174 Secs:3 Exp:5.4m
10:00am >
n
Alas, you cannot go that way...
HP:826/1598 Move:1484/1502 Mana:1174/1174 Secs:2 Exp:5.4m
10:00am >
n
Alas, you cannot go that way...
HP:826/1598 Move:1484/1502 Mana:1174/1174 Secs:2 Exp:5.4m
10:00am >
n
Alas, you cannot go that way...
HP:826/1598 Move:1484/1502 Mana:1174/1174 Secs:2 Exp:5.4m
10:00am >
w
Blood pours out of your neck and splashes onto the ground!
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: e s w ]
A field mouse is taking advantage of the cherry droppings.
A tiny honeybee buzzes around in the air.
HP:826/1598 Move:1482/1502 Mana:1174/1174 Secs:2 Exp:5.4m
10:00am >
n
The gate seems to be closed.
HP:826/1598 Move:1482/1502 Mana:1174/1174 Secs:2 Exp:5.4m
10:00am >
w
Blood pours out of your neck and splashes onto the ground!
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A small red songbird hops merrily around here.
HP:826/1598 Move:1481/1502 Mana:1174/1174 Secs:1 Exp:5.4m
10:00am >
e
You grasp at your throat as blood continues to pour from it!
A field mouse has arrived.
A tiny, feminine creature appears, waves at you, and disappears.
HP:830/1598 Move:1502/1502 Mana:1174/1174 Secs:75 Exp:5.4m
11:00am >
Blood pours out of your neck and splashes onto the ground!
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: e s w ]
A tiny honeybee buzzes around in the air.
HP:830/1598 Move:1500/1502 Mana:1174/1174 Secs:75 Exp:5.4m
11:00am >
w
n
Blood pours out of your neck and splashes onto the ground!
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A field mouse is taking advantage of the cherry droppings.
A small red songbird hops merrily around here.
Droplets of blood have splashed toward the east here.
HP:830/1598 Move:1499/1502 Mana:1174/1174 Secs:75 Exp:5.4m
11:00am >
Alas, you cannot go that way...
HP:830/1598 Move:1499/1502 Mana:1174/1174 Secs:75 Exp:5.4m
11:00am >
w
You grasp at your throat as blood continues to pour from it!
HP:785/1598 Move:1499/1502 Mana:1174/1174 Secs:73 Exp:5.4m
11:00am >
c cuer ser
Blood pours out of your neck and splashes onto the ground!
A Shady Patch of Grass
A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner. This might be a nice spot for a picnic.
[ Exits: e s ]
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
A little grey squirrel darts back and forth collecting nuts.
HP:785/1598 Move:1497/1502 Mana:1174/1174 Secs:73 Exp:5.4m
11:00am >
Cast what?!?
HP:785/1598 Move:1497/1502 Mana:1174/1174 Secs:72 Exp:5.4m
11:00am >
You grasp at your throat as blood continues to pour from it!
HP:740/1598 Move:1497/1502 Mana:1174/1174 Secs:69 Exp:5.4m
11:00am >
c cure ser
Maverick stares at you and utters the words, 'qroibgubt srak'.
Maverick makes your evil soul hurt and suffer!
Okay.
You feel better.
The gaping wound in your neck disappears!
HP:691/1598 Move:1497/1502 Mana:1154/1174 Secs:68 Exp:5.4m
11:00am >
l
A Shady Patch of Grass
A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner. This might be a nice spot for a picnic.
[ Exits: e s ]
Maverick - Knight of the Code is here, fighting YOU!
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
A little grey squirrel darts back and forth collecting nuts.
HP:691/1598 Move:1497/1502 Mana:1154/1174 Secs:68 Exp:5.4m
11:00am >
fl
You tickle Maverick as you hit him.
Maverick has a few scratches.
Maverick barely pierces you.
Maverick barely pierces you.
Maverick barely pierces you.
HP:679/1598 Move:1497/1502 Mana:1154/1174 Secs:67 Exp:5.4m
11:00am >
fl
Maverick stares at you and utters the words, 'qroibgubt srak'.
A paper cut suddenly appears on Maverick's index finger!
Panic! You can't escape!
HP:679/1598 Move:1497/1502 Mana:1154/1174 Secs:66 Exp:5.4m
11:00am >
Panic! You can't escape!
HP:679/1598 Move:1497/1502 Mana:1154/1174 Secs:66 Exp:5.4m
11:00am >
Riro is summoning you from Bend in a Cobblestone Path...
Use 'answer Riro' to accept.
HP:679/1598 Move:1497/1502 Mana:1154/1174 Secs:66 Exp:5.4m
11:00am >
fl
Panic! You can't escape!
HP:679/1598 Move:1497/1502 Mana:1154/1174 Secs:66 Exp:5.4m
11:00am >
You tickle Maverick as you hit him.
Maverick has a few scratches.
Maverick barely pierces you.
A tiny honeybee flies away to the east.
HP:675/1598 Move:1497/1502 Mana:1154/1174 Secs:65 Exp:5.4m
11:00am >
fl
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny honeybee buzzes around in the air.
A field mouse is taking advantage of the cherry droppings.
A small red songbird hops merrily around here.
Droplets of blood have splashed toward the west here.
You flee head over heels!
Your cowardice has cost you 13,023 experience points!
HP:675/1598 Move:1495/1502 Mana:1154/1174 Secs:65 Exp:5.4m
11:00am >
n
An arm suddenly wraps around your neck and drags you away!
A Shady Patch of Grass
A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner. This might be a nice spot for a picnic.
[ Exits: e s ]
Maverick - Knight of the Code is standing here.
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.
You are roughly pushed onto the ground!
HP:675/1598 Move:1495/1502 Mana:1154/1174 Secs:64 Exp:5.4m
11:00am >
n
n
A sharp blade appears at your throat and slices through it painfully!
You grasp at your throat as blood starts pouring from it!
HP:593/1598 Move:1495/1502 Mana:1154/1174 Secs:62 Exp:5.4m
11:00am >
answer rir
st
Maybe you should get on your feet first?
HP:593/1598 Move:1495/1502 Mana:1154/1174 Secs:61 Exp:5.4m
11:00am >
answer rir
Maybe you should get on your feet first?
HP:593/1598 Move:1495/1502 Mana:1154/1174 Secs:61 Exp:5.4m
11:00am >
Maybe you should get on your feet first?
HP:593/1598 Move:1495/1502 Mana:1154/1174 Secs:60 Exp:5.4m
11:00am > You are helplessly whisked away as Riro summons you!
You gently float down to earth next to Riro.
Bend in a Cobblestone Path
Here the cobblestones form and elbow nudging the small hill going down
into the pond. You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.
[ Exits: n e ]
Riro * Shaman Specialist of Foresight is standing here.
Riro glows with a bright light!
A brightly colored butterfly flitters around.
HP:593/1598 Move:1495/1502 Mana:1154/1174 Secs:60 Exp:5.4m
11:00am > You are already standing.
HP:593/1598 Move:1495/1502 Mana:1154/1174 Secs:60 Exp:5.4m
11:00am > You are already standing.
HP:593/1598 Move:1495/1502 Mana:1154/1174 Secs:60 Exp:5.4m
11:00am > Riro is not summoning you at this time.
HP:593/1598 Move:1495/1502 Mana:1154/1174 Secs:60 Exp:5.4m
11:00am >
You grasp at your throat as blood continues to pour from it!
HP:549/1598 Move:1495/1502 Mana:1154/1174 Secs:59 Exp:5.4m
11:00am > You are already standing.
HP:549/1598 Move:1495/1502 Mana:1154/1174 Secs:59 Exp:5.4m
11:00am >
You are already standing.
HP:549/1598 Move:1495/1502 Mana:1154/1174 Secs:59 Exp:5.4m
11:00am >
l
Bend in a Cobblestone Path
Here the cobblestones form and elbow nudging the small hill going down
into the pond. You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.
[ Exits: n e ]
Riro * Shaman Specialist of Foresight is standing here.
Riro glows with a bright light!
A brightly colored butterfly flitters around.
HP:549/1598 Move:1495/1502 Mana:1154/1174 Secs:58 Exp:5.4m
11:00am >
Riro stares at you and utters the words, 'ibtoruq haeqp'.
Powerful healing energy floods your body!
The gaping wound in your neck disappears!
HP:899/1598 Move:1495/1502 Mana:1154/1174 Secs:57 Exp:5.4m
11:00am >
Riro stares at you and utters the words, 'ibtoruq haeqp'.
Powerful healing energy floods your body!
HP:1249/1598 Move:1495/1502 Mana:1154/1174 Secs:55 Exp:5.4m
11:00am >
blend
You must be in a natural setting to do this.
HP:1249/1598 Move:1495/1502 Mana:1154/1174 Secs:55 Exp:5.4m
11:00am >
Riro stares at you and utters the words, 'ibtoruq haeqp'.
Powerful healing energy floods your body!
HP:1598/1598 Move:1495/1502 Mana:1154/1174 Secs:53 Exp:5.4m
11:00am >
e
blend
An arm suddenly wraps around your neck and drags you away!
Path Through the Park
The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.
[ Exits: n s w ]
A dark brown arrow with a sharp point lies here.
Maverick - Knight of the Code is standing here.
A little brown field mouse jumps through the grass.
You are roughly pushed onto the ground!
HP:1598/1598 Move:1495/1502 Mana:1154/1174 Secs:53 Exp:5.4m
11:00am >
Maybe you should get on your feet first?
HP:1598/1598 Move:1495/1502 Mana:1154/1174 Secs:52 Exp:5.4m
11:00am > You must be in a natural setting to do this.
HP:1598/1598 Move:1495/1502 Mana:1154/1174 Secs:51 Exp:5.4m
11:00am >
Maverick stares at you and utters the words, 'qroibgubt srak'.
Maverick makes your evil soul hurt and suffer!
HP:1485/1598 Move:1495/1502 Mana:1154/1174 Secs:51 Exp:5.4m
11:00am >
You tickle Maverick as you hit him.
Maverick has a few scratches.
Maverick barely pierces you.
Maverick barely pierces you.
HP:1476/1598 Move:1495/1502 Mana:1154/1174 Secs:49 Exp:5.4m
11:00am >
You quickly scramble to your feet!
HP:1476/1598 Move:1495/1502 Mana:1154/1174 Secs:49 Exp:5.4m
11:00am >
st
Maverick stares at you and utters the words, 'qroibgubt srak'.
Maverick makes your evil soul hurt and suffer!
HP:1380/1598 Move:1495/1502 Mana:1154/1174 Secs:49 Exp:5.4m
11:00am >
fl
Do you not consider fighting as standing?
HP:1380/1598 Move:1495/1502 Mana:1154/1174 Secs:48 Exp:5.4m
11:00am >
Bend in a Cobblestone Path
Here the cobblestones form and elbow nudging the small hill going down
into the pond. You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.
[ Exits: n e ]
Riro * Shaman Specialist of Foresight is standing here.
Riro glows with a bright light!
A brightly colored butterfly flitters around.
You flee head over heels!
Your cowardice has cost you 13,011 experience points!
HP:1380/1598 Move:1494/1502 Mana:1154/1174 Secs:48 Exp:5.4m
11:00am >
n
Path Through the Park
The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.
[ Exits: n s w ]
A dark brown arrow with a sharp point lies here.
A little brown field mouse jumps through the grass.
HP:1380/1598 Move:1493/1502 Mana:1154/1174 Secs:46 Exp:5.4m
11:00am >
n
Riro has arrived.
HP:1380/1598 Move:1493/1502 Mana:1154/1174 Secs:46 Exp:5.4m
11:00am >
w
n
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
Maverick - Knight of the Code is standing here.
A little grey squirrel darts back and forth collecting nuts.
HP:1380/1598 Move:1492/1502 Mana:1154/1174 Secs:46 Exp:5.4m
11:00am >
n
n
n
n
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
A tiny honeybee buzzes around in the air.
HP:1380/1598 Move:1491/1502 Mana:1154/1174 Secs:45 Exp:5.4m
11:00am >
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
n
(2) A small acorn on the ground barely catches your attention.
A spring of crystal clear water flows from the earth here.
A little brown field mouse jumps through the grass.
A little grey squirrel darts back and forth collecting nuts.
A tiny chipmunk darts through the grass.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:45 Exp:5.4m
11:00am >
A Shady Patch of Grass
A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner. This might be a nice spot for a picnic.
[ Exits: e s ]
A small red songbird hops merrily around here.
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:44 Exp:5.4m
11:00am > Alas, you cannot go that way...
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:44 Exp:5.4m
11:00am > Alas, you cannot go that way...
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:44 Exp:5.4m
11:00am > Alas, you cannot go that way...
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:44 Exp:5.4m
11:00am >
Alas, you cannot go that way...
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:43 Exp:5.4m
11:00am >
n
Alas, you cannot go that way...
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:43 Exp:5.4m
11:00am >
st
You are already standing.
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:41 Exp:5.4m
11:00am >
blend
You blend quietly into your surroundings...
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:41 Exp:5.4m
11:00am >
l
A Shady Patch of Grass
A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner. This might be a nice spot for a picnic.
[ Exits: e s ]
A small red songbird hops merrily around here.
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:40 Exp:5.4m
11:00am >
eq
You are using:
<used as light> a sphere of light...it has a soft glowing aura!
<worn around neck> a bear claw necklace
<worn around neck> a bear claw necklace
<worn on body> padded leather armor
<worn on legs> thick, wool trousers...(moderate damage)
<worn on feet> old leather boots
<worn on hands> leather gloves...(moderate damage)
<worn as shield> a bronze studded shield...(moderate damage)
<worn about body> a fur vest...(considerable damage)
<worn about waist> a heavy, nogard scale quiver
<held> the bow of vanquishment
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:38 Exp:5.4m
11:00am >
The cardinal flies away to the south.
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:35 Exp:5.4m
11:00am >
sho mav
No one by that name here.
HP:1380/1598 Move:1490/1502 Mana:1154/1174 Secs:35 Exp:5.4m
11:00am >
c cure ser
Okay.
You feel better.
HP:1429/1598 Move:1490/1502 Mana:1134/1174 Secs:33 Exp:5.4m
11:00am >
c cure ser
l
A Shady Patch of Grass
A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner. This might be a nice spot for a picnic.
[ Exits: e s ]
A tiny chipmunk darts through the grass.
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.
HP:1429/1598 Move:1490/1502 Mana:1134/1174 Secs:32 Exp:5.4m
11:00am >
Okay.
You feel better.
HP:1474/1598 Move:1490/1502 Mana:1114/1174 Secs:31 Exp:5.4m
11:00am >
c cure ser
Okay.
You feel better.
HP:1520/1598 Move:1490/1502 Mana:1094/1174 Secs:29 Exp:5.4m
11:00am >
c cure ser
A sharp blade appears at your throat and slices through it painfully!
You grasp at your throat as blood starts pouring from it!
HP:1445/1598 Move:1490/1502 Mana:1094/1174 Secs:28 Exp:5.4m
11:00am >
Okay.
You feel better.
The gaping wound in your neck disappears!
HP:1492/1598 Move:1490/1502 Mana:1074/1174 Secs:27 Exp:5.4m
11:00am >
The cardinal flies into the room.
HP:1492/1598 Move:1490/1502 Mana:1074/1174 Secs:25 Exp:5.4m
11:00am >
An arm suddenly wraps around your neck and drags you away!
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
Maverick - Knight of the Code is standing here.
Droplets of blood have splashed toward the west here.
You are roughly pushed onto the ground!
HP:1492/1598 Move:1490/1502 Mana:1074/1174 Secs:25 Exp:5.4m
11:00am >
sho mav
Maybe you should get on your feet first?
HP:1492/1598 Move:1490/1502 Mana:1074/1174 Secs:23 Exp:5.4m
11:00am >
sho mav
Maverick stares at you and utters the words, 'qroibgubt srak'.
Pink smoke rapidly descends upon Maverick, then dissipates away!
HP:1492/1598 Move:1490/1502 Mana:1074/1174 Secs:23 Exp:5.4m
11:00am >
You quickly scramble to your feet!
HP:1492/1598 Move:1490/1502 Mana:1074/1174 Secs:23 Exp:5.4m
11:00am >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1492/1598 Move:1490/1502 Mana:1074/1174 Secs:23 Exp:5.4m
11:00am >
st
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1492/1598 Move:1490/1502 Mana:1074/1174 Secs:22 Exp:5.4m
11:00am >
sho mav
sho mav
sho mav
Do you not consider fighting as standing?
HP:1492/1598 Move:1490/1502 Mana:1074/1174 Secs:22 Exp:5.4m
11:00am >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1492/1598 Move:1490/1502 Mana:1074/1174 Secs:22 Exp:5.4m
11:00am >
Maverick barely pierces you.
Maverick barely pierces you.
Maverick barely pierces you.
You tickle Maverick as you hit him.
Maverick has a few scratches.
HP:1480/1598 Move:1490/1502 Mana:1074/1174 Secs:21 Exp:5.4m
11:00am > You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1480/1598 Move:1490/1502 Mana:1074/1174 Secs:21 Exp:5.4m
11:00am >
Maverick stares at you and utters the words, 'qroibgubt srak'.
Maverick makes your evil soul hurt and suffer!
HP:1361/1598 Move:1490/1502 Mana:1074/1174 Secs:21 Exp:5.4m
11:00am >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1361/1598 Move:1490/1502 Mana:1074/1174 Secs:21 Exp:5.4m
11:00am >
sho mav
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1361/1598 Move:1490/1502 Mana:1074/1174 Secs:20 Exp:5.4m
11:00am >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1361/1598 Move:1490/1502 Mana:1074/1174 Secs:20 Exp:5.4m
11:00am >
sho mav
Maverick barely pierces you.
Maverick barely pierces you.
Maverick barely pierces you.
You tickle Maverick as you hit him.
Maverick has some small wounds and bruises.
HP:1347/1598 Move:1490/1502 Mana:1074/1174 Secs:19 Exp:5.4m
11:00am >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1347/1598 Move:1490/1502 Mana:1074/1174 Secs:19 Exp:5.4m
11:00am >
sho mav
Maverick stares at you and utters the words, 'qroibgubt srak'.
Maverick makes your evil soul hurt and suffer!
HP:1219/1598 Move:1490/1502 Mana:1074/1174 Secs:19 Exp:5.4m
11:00am >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1219/1598 Move:1490/1502 Mana:1074/1174 Secs:19 Exp:5.4m
11:00am >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1219/1598 Move:1490/1502 Mana:1074/1174 Secs:18 Exp:5.4m
11:00am >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1219/1598 Move:1490/1502 Mana:1074/1174 Secs:18 Exp:5.4m
11:00am >
Maverick barely pierces you.
Maverick barely pierces you.
Maverick barely pierces you.
Maverick has quite a few wounds.
HP:1207/1598 Move:1490/1502 Mana:1074/1174 Secs:17 Exp:5.4m
11:00am >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and falls to the ground!
HP:1207/1598 Move:1490/1502 Mana:1074/1174 Secs:17 Exp:5.4m
11:00am >
Maverick stares at you and utters the words, 'qroibgubt srak'.
Maverick makes your evil soul hurt and suffer!
Your bear claw necklace is damaged from the attack!
HP:1091/1598 Move:1490/1502 Mana:1074/1174 Secs:17 Exp:5.4m
11:00am >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1091/1598 Move:1490/1502 Mana:1074/1174 Secs:17 Exp:5.4m
11:00am >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and falls to the ground!
HP:1091/1598 Move:1490/1502 Mana:1074/1174 Secs:16 Exp:5.4m
11:00am >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and falls to the ground!
HP:1091/1598 Move:1490/1502 Mana:1074/1174 Secs:16 Exp:5.4m
11:00am >
Maverick barely pierces you.
Maverick barely pierces you.
Maverick has quite a few wounds.
HP:1083/1598 Move:1490/1502 Mana:1074/1174 Secs:15 Exp:5.4m
11:00am >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1083/1598 Move:1490/1502 Mana:1074/1174 Secs:15 Exp:5.4m
11:00am >
An arm suddenly wraps around your neck and drags you away!
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: e s w ]
Maverick - Knight of the Code is standing here.
A field mouse is taking advantage of the cherry droppings.
Droplets of blood have splashed toward the west here.
You are roughly pushed onto the ground!
HP:1083/1598 Move:1490/1502 Mana:1074/1174 Secs:15 Exp:5.4m
11:00am >
st
sho mav
Maverick raises his hands to the skies in prayer, pleading to Sabien, the
God of Light, to expel the forces of evil from the lands. Instantly, an
explosion of holy force rocks the earth as a towering blue inferno plummets
from the Heavens and slams into the ground, engulfing the room! The pillar
of holy fire swirls around the room, quickly expanding in every direction,
growing ever more violent through the faith of the Pure...
HP:1083/1598 Move:1490/1502 Mana:1074/1174 Secs:13 Exp:5.4m
11:00am >
sho mav
Maybe you should get on your feet first?
HP:1083/1598 Move:1490/1502 Mana:1074/1174 Secs:12 Exp:5.4m
11:00am >
fl
Maybe you should get on your feet first?
HP:1083/1598 Move:1490/1502 Mana:1074/1174 Secs:12 Exp:5.4m
11:00am >
Maybe you should get on your feet first?
HP:1083/1598 Move:1490/1502 Mana:1074/1174 Secs:12 Exp:5.4m
11:00am >
fl
Maybe you should get on your feet first?
HP:1083/1598 Move:1490/1502 Mana:1074/1174 Secs:12 Exp:5.4m
11:00am >
Maybe you should get on your feet first?
HP:1083/1598 Move:1490/1502 Mana:1074/1174 Secs:12 Exp:5.4m
11:00am >
fl
Maybe you should get on your feet first?
HP:1083/1598 Move:1490/1502 Mana:1074/1174 Secs:12 Exp:5.4m
11:00am >
Maybe you should get on your feet first?
HP:1083/1598 Move:1490/1502 Mana:1074/1174 Secs:12 Exp:5.4m
11:00am >
The fireball engulfs the room as it explodes outward!
Horrible pain grips you as the inferno dissolves your soul from the inside!
The searing glare of the fireball burns deep into your eyes!
You flail at your surroundings madly as darkness envelops you!
The holy light explodes with incredible power out of the room!
You tickle someone as you hit him.
Maverick has quite a few wounds.
Someone pierces you.
Someone barely pierces you.
Maybe you should get on your feet first?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:11 Exp:5.4m
11:00am > Maybe you should get on your feet first?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:11 Exp:5.4m
11:00am >
Maybe you should get on your feet first?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:11 Exp:5.4m
11:00am >
Maybe you should get on your feet first?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:11 Exp:5.4m
11:00am >
fst
Maybe you should get on your feet first?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:11 Exp:5.4m
11:00am >
Maybe you should get on your feet first?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:11 Exp:5.4m
11:00am >
fl
Maybe you should get on your feet first?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:11 Exp:5.4m
11:00am >
Maybe you should get on your feet first?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:11 Exp:5.4m
11:00am > Maybe you should get on your feet first?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:11 Exp:5.4m
11:00am >
Maybe you should get on your feet first?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:11 Exp:5.4m
11:00am >
fl
Maybe you should get on your feet first?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:10 Exp:5.4m
11:00am >
You quickly scramble to your feet!
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:10 Exp:5.4m
11:00am >
fl
You must be carrying a quiver to shoot arrows from!
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:10 Exp:5.4m
11:00am >
You must be carrying a quiver to shoot arrows from!
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:10 Exp:5.4m
11:00am >
fl
Do you not consider fighting as standing?
HP:762/1598 Move:1490/1502 Mana:1074/1174 Secs:10 Exp:5.4m
11:00am >
You see nothing but infinite darkness...
You flee head over heels!
Your cowardice has cost you 13,026 experience points!
HP:762/1598 Move:1489/1502 Mana:1074/1174 Secs:10 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1489/1502 Mana:1074/1174 Secs:10 Exp:5.4m
11:00am >
st
You are already standing.
HP:762/1598 Move:1489/1502 Mana:1074/1174 Secs:10 Exp:5.4m
11:00am >
You see nothing but infinite darkness...
You flee head over heels!
HP:762/1598 Move:1487/1502 Mana:1074/1174 Secs:10 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1487/1502 Mana:1074/1174 Secs:10 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1487/1502 Mana:1074/1174 Secs:9 Exp:5.4m
11:00am >
a
You see nothing but infinite darkness...
You flee head over heels!
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:9 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:9 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:9 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:9 Exp:5.4m
11:00am >
You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:9 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:9 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:9 Exp:5.4m
11:00am >
fl
Huh?!?
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:9 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:9 Exp:5.4m
11:00am >
fl
You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:8 Exp:5.4m
11:00am > Panic! You can't escape!
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:8 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:8 Exp:5.4m
11:00am >
You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:8 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:8 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1486/1502 Mana:1074/1174 Secs:8 Exp:5.4m
11:00am >
n
You see nothing but infinite darkness...
You flee head over heels!
HP:762/1598 Move:1484/1502 Mana:1074/1174 Secs:8 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1484/1502 Mana:1074/1174 Secs:8 Exp:5.4m
11:00am >
n
You see nothing but infinite darkness...
You flee head over heels!
HP:762/1598 Move:1482/1502 Mana:1074/1174 Secs:8 Exp:5.4m
11:00am >
You see nothing but infinite darkness...
You flee head over heels!
HP:762/1598 Move:1480/1502 Mana:1074/1174 Secs:8 Exp:5.4m
11:00am > You are already standing.
HP:762/1598 Move:1480/1502 Mana:1074/1174 Secs:7 Exp:5.4m
11:00am >
w
You are affected by the following:
breath of life
blindness Expires in 2 hours
bless Expires in 6 hours
sneak Expires in 24 hours
sanctuary Expires in 34 hours
HP:762/1598 Move:1480/1502 Mana:1074/1174 Secs:7 Exp:5.4m
11:00am >
You see nothing but infinite darkness...
You flee head over heels!
HP:762/1598 Move:1479/1502 Mana:1074/1174 Secs:7 Exp:5.4m
11:00am >
w
Panic! You can't escape!
HP:762/1598 Move:1479/1502 Mana:1074/1174 Secs:7 Exp:5.4m
11:00am > Alas, you cannot go that way...
HP:762/1598 Move:1479/1502 Mana:1074/1174 Secs:7 Exp:5.4m
w
11:00am > Alas, you cannot go that way...
HP:762/1598 Move:1479/1502 Mana:1074/1174 Secs:7 Exp:5.4m
11:00am >
You see nothing but infinite darkness...
HP:762/1598 Move:1477/1502 Mana:1074/1174 Secs:7 Exp:5.4m
11:00am > Alas, you cannot go that way...
HP:762/1598 Move:1477/1502 Mana:1074/1174 Secs:7 Exp:5.4m
11:00am >
w
Alas, you cannot go that way...
HP:762/1598 Move:1477/1502 Mana:1074/1174 Secs:7 Exp:5.4m
11:00am >
Alas, you cannot go that way...
HP:762/1598 Move:1477/1502 Mana:1074/1174 Secs:6 Exp:5.4m
11:00am >
blend
You blend quietly into your surroundings...
HP:762/1598 Move:1477/1502 Mana:1074/1174 Secs:5 Exp:5.4m
11:00am >
a
You are affected by the following:
breath of life
blindness Expires in 2 hours
bless Expires in 6 hours
sneak Expires in 24 hours
sanctuary Expires in 34 hours
HP:762/1598 Move:1477/1502 Mana:1074/1174 Secs:4 Exp:5.4m
11:00am >
HP:762/1598 Move:1477/1502 Mana:1074/1174 Secs:1 Exp:5.4m
11:00am >
Someone's holy aura envelops you, burning you with white-hot fire!
HP:649/1598 Move:1502/1502 Mana:1124/1174 Secs:75 Exp:5.4m
12:00pm >
HP:649/1598 Move:1502/1502 Mana:1124/1174 Secs:75 Exp:5.4m
12:00pm >
fl
You slowly emerge from your hidden state.
You see nothing but infinite darkness...
You flee head over heels!
HP:649/1598 Move:1500/1502 Mana:1124/1174 Secs:74 Exp:5.4m
12:00pm >
e
You see nothing but infinite darkness...
HP:649/1598 Move:1498/1502 Mana:1124/1174 Secs:73 Exp:5.4m
12:00pm >
e
You see nothing but infinite darkness...
HP:649/1598 Move:1497/1502 Mana:1124/1174 Secs:73 Exp:5.4m
12:00pm >
e
You see nothing but infinite darkness...
HP:649/1598 Move:1495/1502 Mana:1124/1174 Secs:73 Exp:5.4m
12:00pm >
c cure ser
Okay.
You feel better.
HP:695/1598 Move:1495/1502 Mana:1104/1174 Secs:72 Exp:5.4m
12:00pm >
e
e
answer rir
Alas, you cannot go that way...
HP:695/1598 Move:1495/1502 Mana:1104/1174 Secs:70 Exp:5.4m
12:00pm >
Alas, you cannot go that way...
HP:695/1598 Move:1495/1502 Mana:1104/1174 Secs:70 Exp:5.4m
12:00pm > No one by that name here.
HP:695/1598 Move:1495/1502 Mana:1104/1174 Secs:70 Exp:5.4m
12:00pm >
e
Alas, you cannot go that way...
HP:695/1598 Move:1495/1502 Mana:1104/1174 Secs:69 Exp:5.4m
12:00pm >
e
Alas, you cannot go that way...
HP:695/1598 Move:1495/1502 Mana:1104/1174 Secs:69 Exp:5.4m
12:00pm >
s
You see nothing but infinite darkness...
HP:695/1598 Move:1494/1502 Mana:1104/1174 Secs:68 Exp:5.4m
12:00pm >
s
You see nothing but infinite darkness...
HP:695/1598 Move:1492/1502 Mana:1104/1174 Secs:68 Exp:5.4m
12:00pm >
s
You see nothing but infinite darkness...
HP:695/1598 Move:1491/1502 Mana:1104/1174 Secs:68 Exp:5.4m
12:00pm >
answer rir
No one by that name here.
HP:695/1598 Move:1491/1502 Mana:1104/1174 Secs:68 Exp:5.4m
12:00pm >
e
Someone is summoning you from Moldavia City South Gate...
Use 'answer Riro' to accept.
HP:695/1598 Move:1491/1502 Mana:1104/1174 Secs:67 Exp:5.4m
12:00pm >
Alas, you cannot go that way...
HP:695/1598 Move:1491/1502 Mana:1104/1174 Secs:67 Exp:5.4m
12:00pm >
e
Alas, you cannot go that way...
HP:695/1598 Move:1491/1502 Mana:1104/1174 Secs:67 Exp:5.4m
12:00pm >
answer rir
You are helplessly whisked away as someone summons you!
You gently float down to earth next to someone.
You see nothing but infinite darkness...
HP:695/1598 Move:1491/1502 Mana:1104/1174 Secs:66 Exp:5.4m
12:00pm >
Someone stares at you and utters the words, 'judicandus noselacri'.
You feel a cloak of blindness dissolve.
HP:695/1598 Move:1491/1502 Mana:1104/1174 Secs:65 Exp:5.4m
12:00pm >
l
Moldavia City South Gate
From the southern fields and forests, you arrive at a fortified double
gate. A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders. The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state. Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.
[ Exits: n s ]
Riro * Shaman Specialist of Foresight is standing here.
Riro glows with a bright light!
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:695/1598 Move:1491/1502 Mana:1104/1174 Secs:65 Exp:5.4m
12:00pm >
c cure ser
Okay.
You feel better.
HP:744/1598 Move:1491/1502 Mana:1084/1174 Secs:61 Exp:5.4m
12:00pm >
Riro stares at you and utters the words, 'ibtoruq haeqp'.
Powerful healing energy floods your body!
HP:1094/1598 Move:1491/1502 Mana:1084/1174 Secs:61 Exp:5.4m
12:00pm >
w
hunt mav
Alas, you cannot go that way...
HP:1094/1598 Move:1491/1502 Mana:1084/1174 Secs:59 Exp:5.4m
12:00pm >
You start hunting Maverick...
You sense a trail leading north from here!
Riro stares at you and utters the words, 'ibtoruq haeqp'.
Powerful healing energy floods your body!
HP:1444/1598 Move:1491/1502 Mana:1084/1174 Secs:59 Exp:5.4m
12:00pm >
The Grand City of Moldavia
The bustling city spreads out before you to the north. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
You sense a trail leading east from here!
HP:1444/1598 Move:1490/1502 Mana:1084/1174 Secs:59 Exp:5.4m
12:00pm >
sho mav
South Wall Road
The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street. To the north
you see a small, peaceful looking park. Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:1444/1598 Move:1489/1502 Mana:1084/1174 Secs:58 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1489/1502 Mana:1084/1174 Secs:58 Exp:5.4m
12:00pm >
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
You sense a trail leading north from here!
HP:1444/1598 Move:1488/1502 Mana:1084/1174 Secs:58 Exp:5.4m
12:00pm >
South End of Fuligan Street
Fuligan Street continues its north and south travel here. To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
You sense a trail leading north from here!
HP:1444/1598 Move:1487/1502 Mana:1084/1174 Secs:57 Exp:5.4m
12:00pm >
South End of Fuligan Street
The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west. The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading north from here!
HP:1444/1598 Move:1486/1502 Mana:1084/1174 Secs:57 Exp:5.4m
12:00pm >
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
You sense a trail leading north from here!
HP:1444/1598 Move:1485/1502 Mana:1084/1174 Secs:56 Exp:5.4m
12:00pm >
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
You sense a trail leading north from here!
HP:1444/1598 Move:1484/1502 Mana:1084/1174 Secs:56 Exp:5.4m
12:00pm >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A caramel skinned woman dances wildly in the street.
A young gypsy boy sits here rapidly beating on a hand drum.
You sense a trail leading west from here!
HP:1444/1598 Move:1483/1502 Mana:1084/1174 Secs:55 Exp:5.4m
12:00pm >
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
You sense a trail leading west from here!
HP:1444/1598 Move:1482/1502 Mana:1084/1174 Secs:55 Exp:5.4m
12:00pm >
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
You sense a trail leading west from here!
HP:1444/1598 Move:1481/1502 Mana:1084/1174 Secs:54 Exp:5.4m
12:00pm >
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
You sense a trail leading north from here!
HP:1444/1598 Move:1480/1502 Mana:1084/1174 Secs:54 Exp:5.4m
12:00pm >
A Grove of Oak Trees
These oaks are not quite so large as those on the western side, but are
impressive nonetheless. Several trees grow in a random pattern, and one
toward the north in particular looks interesting.
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A brightly colored butterfly flitters around.
A harmless garter snake slithers along the ground.
A harmless garter snake slithers along the ground.
You sense a trail leading north from here!
HP:1444/1598 Move:1479/1502 Mana:1084/1174 Secs:53 Exp:5.4m
12:00pm >
The Grassy Knoll
The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.
[ Exits: e s w ]
A tiny honeybee buzzes around in the air.
A harmless garter snake slithers along the ground.
You sense a trail leading east from here!
HP:1444/1598 Move:1477/1502 Mana:1084/1174 Secs:53 Exp:5.4m
12:00pm >
The Lonely Hill Memoriam
At the crest of this gentle hill stands a monument which closely
resembles a large tombstone. From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.
[ Exits: s w ]
A little brown rat scurries around, looking for food.
You sense a trail leading south from here!
HP:1444/1598 Move:1475/1502 Mana:1084/1174 Secs:52 Exp:5.4m
12:00pm >
A Grassy Hill
On the southern side of Lonely Hill, the grass extends all around.
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.
[ Exits: n s w ]
Maverick - Knight of the Code is standing here.
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.
You have found your prey!
HP:1444/1598 Move:1474/1502 Mana:1084/1174 Secs:52 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1474/1502 Mana:1084/1174 Secs:51 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1474/1502 Mana:1084/1174 Secs:50 Exp:5.4m
12:00pm >
hunt mav
You start hunting Maverick...
You sense a trail leading south from here!
HP:1444/1598 Move:1474/1502 Mana:1084/1174 Secs:50 Exp:5.4m
12:00pm >
sho mav
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
You sense a trail leading east from here!
HP:1444/1598 Move:1472/1502 Mana:1084/1174 Secs:49 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1472/1502 Mana:1084/1174 Secs:49 Exp:5.4m
12:00pm >
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
You sense a trail leading east from here!
HP:1444/1598 Move:1471/1502 Mana:1084/1174 Secs:49 Exp:5.4m
12:00pm >
sho mav
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A caramel skinned woman dances wildly in the street.
A young gypsy boy sits here rapidly beating on a hand drum.
You sense a trail leading north from here!
HP:1444/1598 Move:1470/1502 Mana:1084/1174 Secs:48 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1470/1502 Mana:1084/1174 Secs:48 Exp:5.4m
12:00pm >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
Maverick - Knight of the Code is standing here.
You have found your prey!
HP:1444/1598 Move:1469/1502 Mana:1084/1174 Secs:48 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1469/1502 Mana:1084/1174 Secs:47 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1469/1502 Mana:1084/1174 Secs:46 Exp:5.4m
12:00pm >
hunt mav
You start hunting Maverick...
You sense a trail leading south from here!
HP:1444/1598 Move:1469/1502 Mana:1084/1174 Secs:46 Exp:5.4m
12:00pm >
sho mav
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A caramel skinned woman dances wildly in the street.
A young gypsy boy sits here rapidly beating on a hand drum.
You sense a trail leading south from here!
HP:1444/1598 Move:1468/1502 Mana:1084/1174 Secs:45 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1468/1502 Mana:1084/1174 Secs:45 Exp:5.4m
12:00pm >
sho mav
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
You sense a trail leading south from here!
HP:1444/1598 Move:1467/1502 Mana:1084/1174 Secs:45 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1467/1502 Mana:1084/1174 Secs:44 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1467/1502 Mana:1084/1174 Secs:44 Exp:5.4m
12:00pm >
sho mav
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
You sense a trail leading south from here!
HP:1444/1598 Move:1466/1502 Mana:1084/1174 Secs:44 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1466/1502 Mana:1084/1174 Secs:43 Exp:5.4m
12:00pm > No one by that name here.
HP:1444/1598 Move:1466/1502 Mana:1084/1174 Secs:43 Exp:5.4m
12:00pm >
sho mav
South End of Fuligan Street
The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west. The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading south from here!
HP:1444/1598 Move:1465/1502 Mana:1084/1174 Secs:43 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1465/1502 Mana:1084/1174 Secs:43 Exp:5.4m
12:00pm >
South End of Fuligan Street
Fuligan Street continues its north and south travel here. To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
You sense a trail leading south from here!
HP:1444/1598 Move:1464/1502 Mana:1084/1174 Secs:42 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1464/1502 Mana:1084/1174 Secs:42 Exp:5.4m
12:00pm >
sho mav
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
You sense a trail leading west from here!
HP:1444/1598 Move:1463/1502 Mana:1084/1174 Secs:42 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1463/1502 Mana:1084/1174 Secs:41 Exp:5.4m
12:00pm >
South Wall Road
The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street. To the north
you see a small, peaceful looking park. Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
You sense a trail leading west from here!
HP:1444/1598 Move:1462/1502 Mana:1084/1174 Secs:41 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1462/1502 Mana:1084/1174 Secs:41 Exp:5.4m
12:00pm >
The Grand City of Moldavia
The bustling city spreads out before you to the north. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:1444/1598 Move:1461/1502 Mana:1084/1174 Secs:41 Exp:5.4m
12:00pm >
sho mav
A human city guard leaves east.
HP:1444/1598 Move:1461/1502 Mana:1084/1174 Secs:40 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1461/1502 Mana:1084/1174 Secs:40 Exp:5.4m
12:00pm >
sho mav
Moldavia City South Gate
From the southern fields and forests, you arrive at a fortified double
gate. A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders. The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state. Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.
[ Exits: n s ]
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
You sense a trail leading south from here!
HP:1444/1598 Move:1460/1502 Mana:1084/1174 Secs:40 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1460/1502 Mana:1084/1174 Secs:40 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1460/1502 Mana:1084/1174 Secs:39 Exp:5.4m
12:00pm >
Outside the Southern Gates
You stand before the towering black walls that enclose the southern
section of Moldavia City. A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors. Surely these defenses would stop any
invasion from the south.
[ Exits: n s ]
You sense a trail leading north from here!
HP:1444/1598 Move:1459/1502 Mana:1084/1174 Secs:39 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1459/1502 Mana:1084/1174 Secs:39 Exp:5.4m
12:00pm >
Moldavia City South Gate
From the southern fields and forests, you arrive at a fortified double
gate. A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders. The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state. Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.
[ Exits: n s ]
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
You sense a trail leading south from here!
HP:1444/1598 Move:1458/1502 Mana:1084/1174 Secs:39 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1458/1502 Mana:1084/1174 Secs:37 Exp:5.4m
12:00pm >
sho mav
Outside the Southern Gates
You stand before the towering black walls that enclose the southern
section of Moldavia City. A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors. Surely these defenses would stop any
invasion from the south.
[ Exits: n s ]
You sense a trail leading south from here!
HP:1444/1598 Move:1457/1502 Mana:1084/1174 Secs:37 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1457/1502 Mana:1084/1174 Secs:37 Exp:5.4m
12:00pm >
sho mav
South Road
The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city. Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.
[ Exits: n s ]
You sense a trail leading south from here!
HP:1444/1598 Move:1456/1502 Mana:1084/1174 Secs:37 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1456/1502 Mana:1084/1174 Secs:36 Exp:5.4m
12:00pm >
South Road
This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy. An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests. Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.
[ Exits: n s ]
You sense a trail leading south from here!
HP:1444/1598 Move:1455/1502 Mana:1084/1174 Secs:36 Exp:5.4m
12:00pm >
sho mav
South Road
You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor. An occasional hunter or
adventurer can be seen, heading to or from the forest. To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.
[ Exits: n s ]
You sense a trail leading south from here!
HP:1444/1598 Move:1454/1502 Mana:1084/1174 Secs:35 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1454/1502 Mana:1084/1174 Secs:35 Exp:5.4m
12:00pm >
Crossroads of the Ancients
Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia. This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city. To the south is a long road which winds its way through the southern
forests.
[ Exits: n e s w ]
You sense a trail leading west from here!
HP:1444/1598 Move:1453/1502 Mana:1084/1174 Secs:35 Exp:5.4m
12:00pm >
Maverick gossips, 'so much for this 'alone' bull'
HP:1444/1598 Move:1453/1502 Mana:1084/1174 Secs:34 Exp:5.4m
12:00pm > No one by that name here.
HP:1444/1598 Move:1453/1502 Mana:1084/1174 Secs:34 Exp:5.4m
12:00pm >
Road of the Ancients
You are on a very old and well-traveled road running through the south
plains as it connects two groups of forest land. Just to the east, it
intersects with the south road leading to the city. To the west, it heads
deep into the dark woods of Haon-Dor.
[ Exits: e w ]
Maverick - Knight of the Code is standing here.
You have found your prey!
HP:1444/1598 Move:1452/1502 Mana:1084/1174 Secs:33 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1452/1502 Mana:1084/1174 Secs:32 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1452/1502 Mana:1084/1174 Secs:32 Exp:5.4m
12:00pm >
hunt mav
You start hunting Maverick...
You sense a trail leading east from here!
HP:1444/1598 Move:1452/1502 Mana:1084/1174 Secs:31 Exp:5.4m
12:00pm >
sho mav
Crossroads of the Ancients
Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia. This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city. To the south is a long road which winds its way through the southern
forests.
[ Exits: n e s w ]
You sense a trail leading north from here!
HP:1444/1598 Move:1450/1502 Mana:1084/1174 Secs:30 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1450/1502 Mana:1084/1174 Secs:30 Exp:5.4m
12:00pm >
South Road
You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor. An occasional hunter or
adventurer can be seen, heading to or from the forest. To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.
[ Exits: n s ]
You sense a trail leading north from here!
HP:1444/1598 Move:1449/1502 Mana:1084/1174 Secs:30 Exp:5.4m
12:00pm >
sho mav
South Road
This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy. An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests. Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.
[ Exits: n s ]
You sense a trail leading north from here!
HP:1444/1598 Move:1448/1502 Mana:1084/1174 Secs:29 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1448/1502 Mana:1084/1174 Secs:29 Exp:5.4m
12:00pm >
South Road
The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city. Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.
[ Exits: n s ]
You sense a trail leading north from here!
HP:1444/1598 Move:1447/1502 Mana:1084/1174 Secs:29 Exp:5.4m
12:00pm >
sho mav
Outside the Southern Gates
You stand before the towering black walls that enclose the southern
section of Moldavia City. A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors. Surely these defenses would stop any
invasion from the south.
[ Exits: n s ]
You sense a trail leading north from here!
HP:1444/1598 Move:1446/1502 Mana:1084/1174 Secs:28 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1446/1502 Mana:1084/1174 Secs:28 Exp:5.4m
12:00pm >
Moldavia City South Gate
From the southern fields and forests, you arrive at a fortified double
gate. A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders. The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state. Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.
[ Exits: n s ]
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
You sense a trail leading north from here!
HP:1444/1598 Move:1445/1502 Mana:1084/1174 Secs:27 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1445/1502 Mana:1084/1174 Secs:27 Exp:5.4m
12:00pm >
sho mav
The Grand City of Moldavia
The bustling city spreads out before you to the north. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:1444/1598 Move:1444/1502 Mana:1084/1174 Secs:27 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1444/1502 Mana:1084/1174 Secs:26 Exp:5.4m
12:00pm >
South Wall Road
The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street. To the north
you see a small, peaceful looking park. Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
You sense a trail leading east from here!
HP:1444/1598 Move:1443/1502 Mana:1084/1174 Secs:26 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1443/1502 Mana:1084/1174 Secs:26 Exp:5.4m
12:00pm >
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
You sense a trail leading north from here!
HP:1444/1598 Move:1442/1502 Mana:1084/1174 Secs:26 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1442/1502 Mana:1084/1174 Secs:25 Exp:5.4m
12:00pm >
sho mav
South End of Fuligan Street
Fuligan Street continues its north and south travel here. To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
You sense a trail leading north from here!
HP:1444/1598 Move:1441/1502 Mana:1084/1174 Secs:25 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1441/1502 Mana:1084/1174 Secs:25 Exp:5.4m
12:00pm >
sho mav
South End of Fuligan Street
The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west. The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading north from here!
HP:1444/1598 Move:1440/1502 Mana:1084/1174 Secs:24 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1440/1502 Mana:1084/1174 Secs:24 Exp:5.4m
12:00pm > No one by that name here.
HP:1444/1598 Move:1440/1502 Mana:1084/1174 Secs:24 Exp:5.4m
12:00pm >
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
You sense a trail leading north from here!
HP:1444/1598 Move:1439/1502 Mana:1084/1174 Secs:24 Exp:5.4m
12:00pm >
sho mav
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
You sense a trail leading north from here!
HP:1444/1598 Move:1438/1502 Mana:1084/1174 Secs:23 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1438/1502 Mana:1084/1174 Secs:23 Exp:5.4m
12:00pm >
sho mav
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A caramel skinned woman dances wildly in the street.
A young gypsy boy sits here rapidly beating on a hand drum.
You sense a trail leading north from here!
HP:1444/1598 Move:1437/1502 Mana:1084/1174 Secs:23 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1437/1502 Mana:1084/1174 Secs:22 Exp:5.4m
12:00pm > No one by that name here.
HP:1444/1598 Move:1437/1502 Mana:1084/1174 Secs:22 Exp:5.4m
12:00pm >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
sho mav
You sense a trail leading north from here!
HP:1444/1598 Move:1436/1502 Mana:1084/1174 Secs:22 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1436/1502 Mana:1084/1174 Secs:21 Exp:5.4m
12:00pm >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.
You sense a trail leading north from here!
HP:1444/1598 Move:1435/1502 Mana:1084/1174 Secs:21 Exp:5.4m
12:00pm >
sho mav
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
You sense a trail leading north from here!
HP:1444/1598 Move:1434/1502 Mana:1084/1174 Secs:20 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1434/1502 Mana:1084/1174 Secs:20 Exp:5.4m
12:00pm >
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavian townsperson is going about his business here.
You sense a trail leading north from here!
HP:1444/1598 Move:1433/1502 Mana:1084/1174 Secs:20 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1433/1502 Mana:1084/1174 Secs:19 Exp:5.4m
12:00pm >
sho mav
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
You sense a trail leading west from here!
HP:1444/1598 Move:1432/1502 Mana:1084/1174 Secs:19 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1432/1502 Mana:1084/1174 Secs:18 Exp:5.4m
12:00pm >
sho mav
Road of the Great Gods
The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building. Each is flat at the bottom and tapers to a dull point at the
top. From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
You sense a trail leading west from here!
HP:1444/1598 Move:1431/1502 Mana:1084/1174 Secs:18 Exp:5.4m
12:00pm >
sho mav
No one by that name here.
HP:1444/1598 Move:1431/1502 Mana:1084/1174 Secs:18 Exp:5.4m
12:00pm >
Road of the Great Gods
A set of wide, white marble steps meet the ground just off the north
edge of the street. They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods. To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.
You sense a trail leading west from here!
HP:1444/1598 Move:1430/1502 Mana:1084/1174 Secs:17 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1430/1502 Mana:1084/1174 Secs:17 Exp:5.4m
12:00pm >
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
You sense a trail leading west from here!
sho mav
HP:1444/1598 Move:1429/1502 Mana:1084/1174 Secs:17 Exp:5.4m
12:00pm >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading north from here!
HP:1444/1598 Move:1428/1502 Mana:1084/1174 Secs:16 Exp:5.4m
12:00pm >
No one by that name here.
HP:1444/1598 Move:1428/1502 Mana:1084/1174 Secs:16 Exp:5.4m
12:00pm >
sho mav
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A human city guard is here, sprawled out on the ground!
Maverick - Knight of the Code is standing here.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
Oops! Your foot is caught on something as you fall to the ground!
The wire snaps from the force of your foot!
You have found your prey!
HP:1444/1598 Move:1427/1502 Mana:1084/1174 Secs:16 Exp:5.4m
12:00pm >
A sharp blade appears at your throat and slices through it painfully!
You grasp at your throat as blood starts pouring from it!
HP:1367/1598 Move:1427/1502 Mana:1084/1174 Secs:14 Exp:5.4m
12:00pm >
st
You grasp at your throat as blood continues to pour from it!
HP:1327/1598 Move:1427/1502 Mana:1084/1174 Secs:12 Exp:5.4m
12:00pm >
c cure ser
fl
fl
Maybe you should get on your feet first?
HP:1327/1598 Move:1427/1502 Mana:1084/1174 Secs:12 Exp:5.4m
12:00pm >
fl
You quickly scramble to your feet!
HP:1327/1598 Move:1427/1502 Mana:1084/1174 Secs:12 Exp:5.4m
12:00pm >
Okay.
You feel better.
The gaping wound in your neck disappears!
HP:1376/1598 Move:1427/1502 Mana:1064/1174 Secs:11 Exp:5.4m
12:00pm >
A human city guard has arrived.
A human city guard quickly scrambles to his feet!
A human city guard leaves south.
HP:1376/1598 Move:1427/1502 Mana:1064/1174 Secs:10 Exp:5.4m
12:00pm >
fl
f
An arm suddenly wraps around your neck and drags you away!
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
Maverick - Knight of the Code is standing here.
A Moldavian townsperson is going about his business here.
You are roughly pushed onto the ground!
HP:1376/1598 Move:1427/1502 Mana:1064/1174 Secs:10 Exp:5.4m
12:00pm >
Maybe you should get on your feet first?
HP:1376/1598 Move:1427/1502 Mana:1064/1174 Secs:9 Exp:5.4m
12:00pm >
Maybe you should get on your feet first?
HP:1376/1598 Move:1427/1502 Mana:1064/1174 Secs:9 Exp:5.4m
12:00pm >
You quickly scramble to your feet!
HP:1376/1598 Move:1427/1502 Mana:1064/1174 Secs:8 Exp:5.4m
12:00pm >
Aunt May's Bed and Breakfast
This cozy little inn is filled with the sweet smell of maple syrup and
orange juice. Several polished wooden tables stand about the room, and a
row of wide booths line the southern wall. All the chairs and booth seats
are covered in soft quilted cushions, and have high cushioned backs. A bar
spans the length of the inn, and several wide stools sit in front of it.
In the northwest corner, a carpeted wooden staircase leads to the rooms
upstairs.
[ Exits: e u ]
A poster, listing Insymnia's most dangerous killers, hangs here.
Aunt May stands here, cooking up a hearty breakfast.
You flee head over heels!
HP:1376/1598 Move:1426/1502 Mana:1064/1174 Secs:8 Exp:5.4m
12:00pm >
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
Maverick - Knight of the Code is standing here.
A Moldavian townsperson is going about his business here.
You flee head over heels!
HP:1376/1598 Move:1425/1502 Mana:1064/1174 Secs:8 Exp:5.4m
12:00pm >
Aunt May's Bed and Breakfast
This cozy little inn is filled with the sweet smell of maple syrup and
orange juice. Several polished wooden tables stand about the room, and a
row of wide booths line the southern wall. All the chairs and booth seats
are covered in soft quilted cushions, and have high cushioned backs. A bar
spans the length of the inn, and several wide stools sit in front of it.
In the northwest corner, a carpeted wooden staircase leads to the rooms
upstairs.
[ Exits: e u ]
A poster, listing Insymnia's most dangerous killers, hangs here.
Aunt May stands here, cooking up a hearty breakfast.
You flee head over heels!
HP:1376/1598 Move:1424/1502 Mana:1064/1174 Secs:8 Exp:5.4m
12:00pm >
st
You are already standing.
HP:1376/1598 Move:1424/1502 Mana:1064/1174 Secs:8 Exp:5.4m
12:00pm > You are already standing.
HP:1376/1598 Move:1424/1502 Mana:1064/1174 Secs:8 Exp:5.4m
12:00pm >
You are already standing.
HP:1376/1598 Move:1424/1502 Mana:1064/1174 Secs:8 Exp:5.4m
12:00pm >
fl
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
Maverick - Knight of the Code is standing here.
A Moldavian townsperson is going about his business here.
You flee head over heels!
HP:1376/1598 Move:1423/1502 Mana:1064/1174 Secs:7 Exp:5.4m
12:00pm >
A sharp blade appears at your throat and slices through it painfully!
You grasp at your throat as blood starts pouring from it!
HP:1291/1598 Move:1423/1502 Mana:1064/1174 Secs:6 Exp:5.4m
12:00pm >
c cure ser
Okay.
You feel better.
The gaping wound in your neck disappears!
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:6 Exp:5.4m
12:00pm >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:4 Exp:5.4m
12:00pm >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:3 Exp:5.4m
12:00pm >
sho mav
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:3 Exp:5.4m
12:00pm >
sho mav
Maverick stealthly retreats from the battle.
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:3 Exp:5.4m
12:00pm >
sho mav
Who would you like to shoot an arrow at?
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:2 Exp:5.4m
12:00pm > No one by that name here.
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:2 Exp:5.4m
12:00pm > No one by that name here.
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:2 Exp:5.4m
12:00pm >
Who would you like to shoot an arrow at?
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:2 Exp:5.4m
12:00pm > No one by that name here.
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:2 Exp:5.4m
sho mav
12:00pm > No one by that name here.
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:2 Exp:5.4m
12:00pm >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:2 Exp:5.4m
12:00pm >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:1 Exp:5.4m
12:00pm >
sho mav
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1336/1598 Move:1423/1502 Mana:1044/1174 Secs:1 Exp:5.4m
12:00pm >
sho mav
Maverick pierces you hard.
Maverick pierces you hard.
Maverick pierces you.
You barely hit Maverick.
Maverick has some big nasty wounds and scratches.
An elven city guard leaves north.
A human city guard has arrived.
Maverick's holy aura envelops you, burning you with white-hot fire!
HP:1202/1598 Move:1466/1502 Mana:1094/1174 Secs:75 Exp:5.4m
1:00pm >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1202/1598 Move:1466/1502 Mana:1094/1174 Secs:75 Exp:5.4m
1:00pm >
sho mav
sho mav
No one by that name here.
HP:1202/1598 Move:1466/1502 Mana:1094/1174 Secs:75 Exp:5.4m
1:00pm >
sho mav
Who would you like to shoot an arrow at?
HP:1202/1598 Move:1466/1502 Mana:1094/1174 Secs:75 Exp:5.4m
1:00pm > No one by that name here.
HP:1202/1598 Move:1466/1502 Mana:1094/1174 Secs:75 Exp:5.4m
1:00pm > No one by that name here.
HP:1202/1598 Move:1466/1502 Mana:1094/1174 Secs:74 Exp:5.4m
1:00pm > Who would you like to shoot an arrow at?
HP:1202/1598 Move:1466/1502 Mana:1094/1174 Secs:74 Exp:5.4m
1:00pm > No one by that name here.
HP:1202/1598 Move:1466/1502 Mana:1094/1174 Secs:74 Exp:5.4m
1:00pm > You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1202/1598 Move:1466/1502 Mana:1094/1174 Secs:74 Exp:5.4m
1:00pm >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1202/1598 Move:1466/1502 Mana:1094/1174 Secs:74 Exp:5.4m
1:00pm >
Maverick pierces you.
Maverick pierces you.
Maverick pierces you.
Maverick looks pretty hurt.
HP:1182/1598 Move:1466/1502 Mana:1094/1174 Secs:73 Exp:5.4m
1:00pm >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1182/1598 Move:1466/1502 Mana:1094/1174 Secs:73 Exp:5.4m
1:00pm >
sho mav
sho mav
Maverick stealthly retreats from the battle.
HP:1182/1598 Move:1466/1502 Mana:1094/1174 Secs:73 Exp:5.4m
1:00pm >
No one by that name here.
HP:1182/1598 Move:1466/1502 Mana:1094/1174 Secs:73 Exp:5.4m
1:00pm > Who would you like to shoot an arrow at?
HP:1182/1598 Move:1466/1502 Mana:1094/1174 Secs:73 Exp:5.4m
1:00pm >
sho mav
No one by that name here.
HP:1182/1598 Move:1466/1502 Mana:1094/1174 Secs:72 Exp:5.4m
1:00pm > Who would you like to shoot an arrow at?
HP:1182/1598 Move:1466/1502 Mana:1094/1174 Secs:72 Exp:5.4m
1:00pm > No one by that name here.
HP:1182/1598 Move:1466/1502 Mana:1094/1174 Secs:72 Exp:5.4m
1:00pm >
c cure ser
No one by that name here.
HP:1182/1598 Move:1466/1502 Mana:1094/1174 Secs:72 Exp:5.4m
1:00pm > No one by that name here.
HP:1182/1598 Move:1466/1502 Mana:1094/1174 Secs:72 Exp:5.4m
1:00pm >
Okay.
You feel better.
HP:1231/1598 Move:1466/1502 Mana:1074/1174 Secs:72 Exp:5.4m
1:00pm >
hunt mav
You start hunting Maverick...
You sense a trail leading north from here!
HP:1231/1598 Move:1466/1502 Mana:1074/1174 Secs:70 Exp:5.4m
1:00pm >
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
You sense a trail leading north from here!
HP:1231/1598 Move:1465/1502 Mana:1074/1174 Secs:69 Exp:5.4m
1:00pm >
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:1231/1598 Move:1464/1502 Mana:1074/1174 Secs:69 Exp:5.4m
1:00pm >
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:1231/1598 Move:1463/1502 Mana:1074/1174 Secs:68 Exp:5.4m
1:00pm >
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
You sense a trail leading north from here!
HP:1231/1598 Move:1462/1502 Mana:1074/1174 Secs:68 Exp:5.4m
1:00pm >
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:1231/1598 Move:1461/1502 Mana:1074/1174 Secs:67 Exp:5.4m
1:00pm >
Road of the Songspells
The Mage's Guild and School stands like a colossus just off the road
toward the southwest. It was the high council of that guild who gave this
road its name long ago. There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world. Open-doored buildings stand to the east and west, each
having a sign near its entrance. Most of the townspeople of Moldavia are
entirely illiterate, especially the poor. As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading north from here!
HP:1231/1598 Move:1460/1502 Mana:1074/1174 Secs:66 Exp:5.4m
1:00pm >
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading north from here!
HP:1231/1598 Move:1459/1502 Mana:1074/1174 Secs:66 Exp:5.4m
1:00pm >
A dwarven city guard has arrived.
A dwarven city guard leaves south.
A human city guard has arrived.
HP:1231/1598 Move:1459/1502 Mana:1074/1174 Secs:65 Exp:5.4m
1:00pm >
Moldavia City North Gate
Having emerged from the northern mountain passes, you arrive at a
fortified double gate. A set of two heavy iron doors are mounted on solid
square columns of glossy black stone. The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it. Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
You sense a trail leading north from here!
HP:1231/1598 Move:1458/1502 Mana:1074/1174 Secs:65 Exp:5.4m
1:00pm >
A Wide and Dust Covered Mountain Path
You stand on a very wide and well traveled path. Dust and small rocks
are crunch beneath your feet as you take each step. To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north. Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
You sense a trail leading north from here!
HP:1231/1598 Move:1457/1502 Mana:1074/1174 Secs:65 Exp:5.4m
1:00pm >
The Edge of a Shallow Mountain Canyon
You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt. Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.
[ Exits: n s ]
A large canyon mouse runs about in the flowers here.
A honeybee flitters about above the canyon grass.
You sense a trail leading north from here!
HP:1231/1598 Move:1452/1502 Mana:1074/1174 Secs:64 Exp:5.4m
1:00pm >
A Dusty and Trampled Canyon Path
Green grass spurts out of the ground around you. There is constant
moving, as bees fly between flowers. Birds fly through the air, landing on
the trees around you. Yellow flowers bloom all around you, catching the
rays of the sun. The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.
[ Exits: n e s w ]
A rabbit with a soft, white tail bounces around here.
A honeybee flitters about above the canyon grass.
A blue bird with a white chest scampers about playfully.
You sense a trail leading north from here!
HP:1231/1598 Move:1451/1502 Mana:1074/1174 Secs:64 Exp:5.4m
1:00pm >
A Dusty and Trampled Canyon Path
Creatures walk across the land, eating leaves and grass all about you.
The green grass has a fresh smell about it, as if it had been here for
ages. Some bones are on the ground from where an animal apprently had been
killed and left to rot. The quiet meadow path extends out in all
directions here.
[ Exits: n e s w ]
You sense a trail leading north from here!
HP:1231/1598 Move:1449/1502 Mana:1074/1174 Secs:63 Exp:5.4m
1:00pm >
A Dusty and Trampled Canyon Path
All over the ground here thick weeds have begun to kill the surrounding
grasses. A brown hue now colors the ground, while the hot sun beats down
on the dying grasses. If the grass were to perish within the canyon,
nothing would be left except a lifeless desert.
[ Exits: n e s w ]
You sense a trail leading north from here!
HP:1231/1598 Move:1447/1502 Mana:1074/1174 Secs:63 Exp:5.4m
1:00pm >
A Bend in the Trampled Path
Many tiny holes have been dug in the ground here. Small creatures run
about digging many more holes, while others seem to be scampering about in
search of food. One of them bumps up against your foot, and as you look
down at it to scold it, it runs quickly away. The quiet nature of this
meadow is in stark contrast to the busy, bustling city of Moldavia to the
south.
[ Exits: n e s w ]
A spring of crystal clear water flows from the earth here.
You sense a trail leading north from here!
HP:1231/1598 Move:1445/1502 Mana:1074/1174 Secs:62 Exp:5.4m
1:00pm >
Along the High Canyon Wall
Moving north you are blocked by a large stone wall. A green moss grows
on the side, covering the wall. Grass around the stone reaches higher than
most grass in the canyon. You hear a small scratching sound next to your
feet, and look down to see a gopher busily burrowing its way into the
ground.
[ Exits: e s w ]
The corpse of a striped honeybee is lying here.
A honeybee flitters about above the canyon grass.
A snake slithers sideways across the ground, searching for prey.
You sense a trail leading east from here!
HP:1231/1598 Move:1443/1502 Mana:1074/1174 Secs:62 Exp:5.4m
1:00pm >
Along the High Canyon Wall
Toward the north you are blocked by a large stone wall. A green moss
grows on the side, covering the wall. Grass around the wall reaches higher
than most grass in the canyon, making you think there may be something
behind the wall causing it to grow much faster.
[ Exits: e s w ]
You sense a trail leading east from here!
HP:1231/1598 Move:1441/1502 Mana:1074/1174 Secs:61 Exp:5.4m
1:00pm >
A Packed Path Through the Canyon
Moving north you notice that the canyon walls are slowly transforming
into the base of great mountains. You strain to look upward at the high
peaks of the Crescent Range that await in the distance.
[ Exits: n s w ]
A large stone plaque is bolted to the canyon wall.
A blue bird with a white chest scampers about playfully.
You sense a trail leading north from here!
HP:1231/1598 Move:1439/1502 Mana:1074/1174 Secs:61 Exp:5.4m
1:00pm >
A Rock Scattered and Windless Path
Rocks litter the dirty path, causing you to step carefully as you feel
your self increasing in elevation the further you head north. What seems
strange about this path is that you do not feel any breeze whatsoever.
Regardless, continuing northward looks as though you will meet with the
souther tip of the Crescent Range.
[ Exits: n s ]
Maverick - Knight of the Code is standing here.
Oops! Your foot is caught on something as you fall to the ground!
The wire snaps from the force of your foot!
You have found your prey!
HP:1231/1598 Move:1437/1502 Mana:1074/1174 Secs:60 Exp:5.4m
1:00pm >
sho mav
st
sho mav
sho mav
sho mav
A sharp blade appears at your throat and slices through it painfully!
You grasp at your throat as blood starts pouring from it!
Your bear claw necklace is damaged from the attack!
Your old leather boots is damaged from the attack!
Your fur vest is damaged from the attack!
HP:1141/1598 Move:1437/1502 Mana:1074/1174 Secs:57 Exp:5.4m
1:00pm >
Maybe you should get on your feet first?
HP:1141/1598 Move:1437/1502 Mana:1074/1174 Secs:56 Exp:5.4m
1:00pm >
You quickly scramble to your feet!
HP:1141/1598 Move:1437/1502 Mana:1074/1174 Secs:56 Exp:5.4m
1:00pm >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1141/1598 Move:1437/1502 Mana:1074/1174 Secs:56 Exp:5.4m
1:00pm >
sho mav
Maverick pierces you.
Maverick pierces you.
Maverick pierces you.
You barely hit Maverick.
You barely hit Maverick.
Maverick looks pretty hurt.
You grasp at your throat as blood continues to pour from it!
HP:1073/1598 Move:1437/1502 Mana:1074/1174 Secs:55 Exp:5.4m
1:00pm >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1073/1598 Move:1437/1502 Mana:1074/1174 Secs:55 Exp:5.4m
1:00pm >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1073/1598 Move:1437/1502 Mana:1074/1174 Secs:55 Exp:5.4m
1:00pm >
Do you not consider fighting as standing?
HP:1073/1598 Move:1437/1502 Mana:1074/1174 Secs:54 Exp:5.4m
1:00pm >
c cure ser
Who would you like to shoot an arrow at?
HP:1073/1598 Move:1437/1502 Mana:1074/1174 Secs:54 Exp:5.4m
1:00pm >
No one by that name here.
HP:1073/1598 Move:1437/1502 Mana:1074/1174 Secs:54 Exp:5.4m
1:00pm > Who would you like to shoot an arrow at?
HP:1073/1598 Move:1437/1502 Mana:1074/1174 Secs:54 Exp:5.4m
1:00pm > No one by that name here.
HP:1073/1598 Move:1437/1502 Mana:1074/1174 Secs:54 Exp:5.4m
1:00pm >
Who would you like to shoot an arrow at?
HP:1073/1598 Move:1437/1502 Mana:1074/1174 Secs:54 Exp:5.4m
1:00pm > Okay.
You feel better.
The gaping wound in your neck disappears!
HP:1118/1598 Move:1437/1502 Mana:1054/1174 Secs:54 Exp:5.4m
1:00pm >
sho mav
sho mav
l
No one by that name here.
HP:1118/1598 Move:1437/1502 Mana:1054/1174 Secs:52 Exp:5.4m
1:00pm >
No one by that name here.
HP:1118/1598 Move:1437/1502 Mana:1054/1174 Secs:52 Exp:5.4m
1:00pm >
A Rock Scattered and Windless Path
Rocks litter the dirty path, causing you to step carefully as you feel
your self increasing in elevation the further you head north. What seems
strange about this path is that you do not feel any breeze whatsoever.
Regardless, continuing northward looks as though you will meet with the
souther tip of the Crescent Range.
[ Exits: n s ]
HP:1118/1598 Move:1437/1502 Mana:1054/1174 Secs:51 Exp:5.4m
1:00pm >
s
s
A Packed Path Through the Canyon
Moving north you notice that the canyon walls are slowly transforming
into the base of great mountains. You strain to look upward at the high
peaks of the Crescent Range that await in the distance.
[ Exits: n s w ]
A large stone plaque is bolted to the canyon wall.
A blue bird with a white chest scampers about playfully.
HP:1118/1598 Move:1436/1502 Mana:1054/1174 Secs:50 Exp:5.4m
1:00pm >
A Bend in the Canyon Path
The grass all around you is a bright green. Canyon can be seen towards
the south and west. Towards the east a canyon wall rises, blocking the
path. The well-trod canyon path continues further to the north, and a
vast, expansize meadow extends off toward the west.
[ Exits: n s w ]
A striped honeybee is standing here.
HP:1118/1598 Move:1434/1502 Mana:1054/1174 Secs:50 Exp:5.4m
1:00pm >
c cure ser
Okay.
You feel better.
HP:1167/1598 Move:1434/1502 Mana:1034/1174 Secs:49 Exp:5.4m
1:00pm >
s
s
s
s
In the Open Canyon
Towards the east you see a stone wall covered in thick green vines.
Green grass grows all around, without any sight of weeds. Animals joyfully
run up and down in glee, and you wonder if there are any around here who
might pose a significant threat.
[ Exits: n s w ]
A small, rodent-sized dog digs hungrily in the dirt here.
HP:1167/1598 Move:1432/1502 Mana:1034/1174 Secs:47 Exp:5.4m
1:00pm >
c cure ser
In the Open Canyon
Grass grows more abundantly in this area, as moisture accumulates on the
ground. Towards the east you notice the ground gets wetter and with a more
vibrant green color. You can continue in all directions here except to the
east. The points of interest are the city to the south, and the Crescent
Range mountains rising up immensely to the north.
[ Exits: n s w ]
HP:1167/1598 Move:1430/1502 Mana:1034/1174 Secs:47 Exp:5.4m
1:00pm >
A Block in the Canyon
Creatures scurry about, as you enter the room. Not a single creature
seems to be sitting still as you walk through. The grass is a remarkable
bright green, attracting your attention as it waves slowly back and forth
in the wind. The path here ends at a rising stone wall to the east and
south.
[ Exits: n w ]
A spring of crystal clear water flows from the earth here.
A large canyon mouse runs about in the flowers here.
HP:1167/1598 Move:1428/1502 Mana:1034/1174 Secs:47 Exp:5.4m
1:00pm >
Alas, you cannot go that way...
HP:1167/1598 Move:1428/1502 Mana:1034/1174 Secs:46 Exp:5.4m
1:00pm >
c cure ser
c cure ser
w
Okay.
You feel better.
HP:1212/1598 Move:1428/1502 Mana:1014/1174 Secs:46 Exp:5.4m
1:00pm >
w
c cure ser
Okay.
You feel better.
HP:1257/1598 Move:1428/1502 Mana:994/1174 Secs:43 Exp:5.4m
1:00pm >
a
You are affected by the following:
breath of life
bless Expires in 4 hours
sneak Expires in 22 hours
sanctuary Expires in 32 hours
HP:1257/1598 Move:1428/1502 Mana:994/1174 Secs:41 Exp:5.4m
1:00pm >
Okay.
You feel better.
HP:1302/1598 Move:1428/1502 Mana:974/1174 Secs:41 Exp:5.4m
1:00pm >
c cure ser
A Block in the Canyon
Trees rise high into the air, reaching out their limbs to the sun above.
A wind blows gently, making them sway. Birds fly in and out feeding there
young. The grass has been trampled to an almost deadness. A large
mountain blocks your path to the south, while to the north rises the
Crescent Mountain range
[ Exits: n e w ]
HP:1302/1598 Move:1426/1502 Mana:974/1174 Secs:39 Exp:5.4m
1:00pm >
A Dusty and Trampled Canyon Path
Green grass spurts out of the ground around you. There is constant
moving, as bees fly between flowers. Birds fly through the air, landing on
the trees around you. Yellow flowers bloom all around you, catching the
rays of the sun. The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.
[ Exits: n e s w ]
A rabbit with a soft, white tail bounces around here.
HP:1302/1598 Move:1424/1502 Mana:974/1174 Secs:39 Exp:5.4m
1:00pm > Okay.
You feel better.
HP:1351/1598 Move:1424/1502 Mana:954/1174 Secs:38 Exp:5.4m
1:00pm >
hunt mav
Okay.
You feel better.
HP:1400/1598 Move:1424/1502 Mana:934/1174 Secs:36 Exp:5.4m
1:00pm >
A white-tailed rabbit leaves south.
HP:1400/1598 Move:1424/1502 Mana:934/1174 Secs:35 Exp:5.4m
1:00pm >
You start hunting Maverick...
You sense a trail leading south from here!
HP:1400/1598 Move:1424/1502 Mana:934/1174 Secs:34 Exp:5.4m
1:00pm >
sho mav
The Edge of a Shallow Mountain Canyon
You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt. Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.
[ Exits: n s ]
A rabbit with a soft, white tail bounces around here.
A blue bird with a white chest scampers about playfully.
A large canyon mouse runs about in the flowers here.
A honeybee flitters about above the canyon grass.
You sense a trail leading south from here!
HP:1400/1598 Move:1422/1502 Mana:934/1174 Secs:34 Exp:5.4m
1:00pm >
No one by that name here.
HP:1400/1598 Move:1422/1502 Mana:934/1174 Secs:33 Exp:5.4m
1:00pm >
A Wide and Dust Covered Mountain Path
You stand on a very wide and well traveled path. Dust and small rocks
are crunch beneath your feet as you take each step. To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north. Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
You sense a trail leading south from here!
HP:1400/1598 Move:1421/1502 Mana:934/1174 Secs:33 Exp:5.4m
1:00pm >
Moldavia City North Gate
Having emerged from the northern mountain passes, you arrive at a
fortified double gate. A set of two heavy iron doors are mounted on solid
square columns of glossy black stone. The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it. Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
You sense a trail leading south from here!
HP:1400/1598 Move:1416/1502 Mana:934/1174 Secs:33 Exp:5.4m
1:00pm >
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:1400/1598 Move:1415/1502 Mana:934/1174 Secs:32 Exp:5.4m
1:00pm >
Road of the Songspells
The Mage's Guild and School stands like a colossus just off the road
toward the southwest. It was the high council of that guild who gave this
road its name long ago. There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world. Open-doored buildings stand to the east and west, each
having a sign near its entrance. Most of the townspeople of Moldavia are
entirely illiterate, especially the poor. As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:1400/1598 Move:1414/1502 Mana:934/1174 Secs:32 Exp:5.4m
1:00pm >
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading south from here!
HP:1400/1598 Move:1413/1502 Mana:934/1174 Secs:31 Exp:5.4m
1:00pm >
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
You sense a trail leading south from here!
HP:1400/1598 Move:1412/1502 Mana:934/1174 Secs:31 Exp:5.4m
1:00pm >
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:1400/1598 Move:1411/1502 Mana:934/1174 Secs:30 Exp:5.4m
1:00pm >
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
You sense a trail leading south from here!
HP:1400/1598 Move:1410/1502 Mana:934/1174 Secs:30 Exp:5.4m
1:00pm >
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:1400/1598 Move:1409/1502 Mana:934/1174 Secs:28 Exp:5.4m
1:00pm >
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:1400/1598 Move:1408/1502 Mana:934/1174 Secs:28 Exp:5.4m
1:00pm >
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about her business here.
You sense a trail leading south from here!
HP:1400/1598 Move:1407/1502 Mana:934/1174 Secs:27 Exp:5.4m
1:00pm >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading south from here!
HP:1400/1598 Move:1406/1502 Mana:934/1174 Secs:27 Exp:5.4m
1:00pm >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
You sense a trail leading south from here!
HP:1400/1598 Move:1405/1502 Mana:934/1174 Secs:26 Exp:5.4m
1:00pm >
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
Oops! Your foot is caught on something as you fall to the ground!
The wire snaps from the force of your foot!
You have found your prey!
HP:1400/1598 Move:1404/1502 Mana:934/1174 Secs:26 Exp:5.4m
1:00pm >
sho mav
st
l
s
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n ]
A Moldavia noblewoman graces you with her presence.
HP:1400/1598 Move:1404/1502 Mana:934/1174 Secs:23 Exp:5.4m
1:00pm >
n
An extremely bright light suddenly explodes in the room, completely
illuminating everything around you in a white-hot glare!
HP:1400/1598 Move:1404/1502 Mana:934/1174 Secs:23 Exp:5.4m
1:00pm >
n
n
Maybe you should get on your feet first?
HP:1400/1598 Move:1404/1502 Mana:934/1174 Secs:22 Exp:5.4m
1:00pm >
n
You quickly scramble to your feet!
HP:1400/1598 Move:1404/1502 Mana:934/1174 Secs:22 Exp:5.4m
1:00pm >
A sharp blade appears at your throat and slices through it painfully!
You grasp at your throat as blood starts pouring from it!
The gate seems to be closed.
HP:1313/1598 Move:1404/1502 Mana:934/1174 Secs:22 Exp:5.4m
1:00pm >
n
You grasp at your throat as blood continues to pour from it!
Blood pours out of your neck and splashes onto the ground!
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
HP:1269/1598 Move:1403/1502 Mana:934/1174 Secs:21 Exp:5.4m
1:00pm > Blood pours out of your neck and splashes onto the ground!
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavian townsperson is hurridly going about her business here.
fl
HP:1269/1598 Move:1402/1502 Mana:934/1174 Secs:21 Exp:5.4m
1:00pm > Blood pours out of your neck and splashes onto the ground!
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about her business here.
HP:1269/1598 Move:1401/1502 Mana:934/1174 Secs:21 Exp:5.4m
1:00pm > You are already standing.
HP:1269/1598 Move:1401/1502 Mana:934/1174 Secs:21 Exp:5.4m
1:00pm > Blood pours out of your neck and splashes onto the ground!
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
n
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:1269/1598 Move:1400/1502 Mana:934/1174 Secs:21 Exp:5.4m
1:00pm >
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
HP:1269/1598 Move:1399/1502 Mana:934/1174 Secs:21 Exp:5.4m
1:00pm >
Blood pours out of your neck and splashes onto the ground!
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
You flee head over heels!
HP:1269/1598 Move:1398/1502 Mana:934/1174 Secs:21 Exp:5.4m
1:00pm >
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
HP:1269/1598 Move:1397/1502 Mana:934/1174 Secs:20 Exp:5.4m
1:00pm >
c cure ser
Okay.
You feel better.
The gaping wound in your neck disappears!
HP:1315/1598 Move:1397/1502 Mana:914/1174 Secs:19 Exp:5.4m
1:00pm >
c cure ser
n
n
Okay.
You feel better.
HP:1362/1598 Move:1397/1502 Mana:894/1174 Secs:17 Exp:5.4m
1:00pm >
c cure ser
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
Maverick - Knight of the Code is standing here.
A Moldavian townsperson is hurridly going about her business here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
HP:1362/1598 Move:1396/1502 Mana:894/1174 Secs:15 Exp:5.4m
1:00pm >
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
HP:1362/1598 Move:1395/1502 Mana:894/1174 Secs:15 Exp:5.4m
1:00pm > Okay.
You feel better.
HP:1409/1598 Move:1395/1502 Mana:874/1174 Secs:15 Exp:5.4m
1:00pm >
sho mav
s
sho mav
sho mav
No one by that name here.
HP:1409/1598 Move:1395/1502 Mana:874/1174 Secs:13 Exp:5.4m
1:00pm >
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
HP:1409/1598 Move:1394/1502 Mana:874/1174 Secs:13 Exp:5.4m
1:00pm > No one by that name here.
HP:1409/1598 Move:1394/1502 Mana:874/1174 Secs:13 Exp:5.4m
1:00pm >
sho mav
No one by that name here.
HP:1409/1598 Move:1394/1502 Mana:874/1174 Secs:13 Exp:5.4m
1:00pm >
No one by that name here.
HP:1409/1598 Move:1394/1502 Mana:874/1174 Secs:12 Exp:5.4m
1:00pm >
s
sho mav
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
HP:1409/1598 Move:1393/1502 Mana:874/1174 Secs:12 Exp:5.4m
1:00pm >
No one by that name here.
HP:1409/1598 Move:1393/1502 Mana:874/1174 Secs:12 Exp:5.4m
1:00pm >
s
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
sho mav
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
HP:1409/1598 Move:1392/1502 Mana:874/1174 Secs:11 Exp:5.4m
1:00pm >
No one by that name here.
HP:1409/1598 Move:1392/1502 Mana:874/1174 Secs:11 Exp:5.4m
1:00pm >
hunt mav
You start hunting Maverick...
You sense a trail leading south from here!
HP:1409/1598 Move:1392/1502 Mana:874/1174 Secs:9 Exp:5.4m
1:00pm >
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
Droplets of blood have splashed toward the north here.
You sense a trail leading south from here!
HP:1409/1598 Move:1391/1502 Mana:874/1174 Secs:8 Exp:5.4m
1:00pm >
sho mav
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:1409/1598 Move:1390/1502 Mana:874/1174 Secs:8 Exp:5.4m
1:00pm >
No one by that name here.
HP:1409/1598 Move:1390/1502 Mana:874/1174 Secs:7 Exp:5.4m
1:00pm >
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about her business here.
Droplets of blood have splashed toward the north here.
You sense a trail leading south from here!
HP:1409/1598 Move:1389/1502 Mana:874/1174 Secs:7 Exp:5.4m
1:00pm >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
Droplets of blood have splashed toward the north here.
You sense a trail leading south from here!
HP:1409/1598 Move:1388/1502 Mana:874/1174 Secs:7 Exp:5.4m
1:00pm >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
Droplets of blood have splashed toward the north here.
You sense a trail leading south from here!
HP:1409/1598 Move:1387/1502 Mana:874/1174 Secs:6 Exp:5.4m
1:00pm >
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n ]
A Moldavia noblewoman graces you with her presence.
Droplets of blood have splashed toward the north here.
You sense a trail leading south from here!
HP:1409/1598 Move:1386/1502 Mana:874/1174 Secs:6 Exp:5.4m
1:00pm >
A townsperson has arrived.
HP:1409/1598 Move:1386/1502 Mana:874/1174 Secs:5 Exp:5.4m
1:00pm >
The gate seems to be closed.
HP:1409/1598 Move:1386/1502 Mana:874/1174 Secs:5 Exp:5.4m
1:00pm >
sho mav
No one by that name here.
HP:1409/1598 Move:1386/1502 Mana:874/1174 Secs:4 Exp:5.4m
1:00pm >
n
e
e
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Droplets of blood have splashed toward the north here.
You wander aimlessly off the trail.
HP:1409/1598 Move:1385/1502 Mana:874/1174 Secs:3 Exp:5.4m
1:00pm >
e
Alas, you cannot go that way...
HP:1409/1598 Move:1385/1502 Mana:874/1174 Secs:2 Exp:5.4m
1:00pm >
n
Alas, you cannot go that way...
HP:1409/1598 Move:1385/1502 Mana:874/1174 Secs:2 Exp:5.4m
1:00pm >
e
Alas, you cannot go that way...
HP:1409/1598 Move:1385/1502 Mana:874/1174 Secs:1 Exp:5.4m
1:00pm >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavian townsperson is hurridly going about her business here.
Droplets of blood have splashed toward the north here.
HP:1409/1598 Move:1384/1502 Mana:874/1174 Secs:1 Exp:5.4m
1:00pm >
e
e
The blood droplets on the ground dry up and disappear.
HP:1453/1598 Move:1427/1502 Mana:924/1174 Secs:75 Exp:5.4m
2:00pm >
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
HP:1453/1598 Move:1426/1502 Mana:924/1174 Secs:75 Exp:5.4m
2:00pm >
Road of the Great Gods
A set of wide, white marble steps meet the ground just off the north
edge of the street. They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods. To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
HP:1453/1598 Move:1425/1502 Mana:924/1174 Secs:75 Exp:5.4m
2:00pm >
Road of the Great Gods
The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building. Each is flat at the bottom and tapers to a dull point at the
top. From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
HP:1453/1598 Move:1424/1502 Mana:924/1174 Secs:75 Exp:5.4m
2:00pm >
e
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
HP:1453/1598 Move:1423/1502 Mana:924/1174 Secs:74 Exp:5.4m
2:00pm >
s
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavian townsperson is going about his business here.
HP:1453/1598 Move:1422/1502 Mana:924/1174 Secs:73 Exp:5.4m
2:00pm >
s
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
s
HP:1453/1598 Move:1421/1502 Mana:924/1174 Secs:73 Exp:5.4m
2:00pm >
s
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
HP:1453/1598 Move:1420/1502 Mana:924/1174 Secs:73 Exp:5.4m
2:00pm >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
HP:1453/1598 Move:1419/1502 Mana:924/1174 Secs:72 Exp:5.4m
2:00pm >
s
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A caramel skinned woman dances wildly in the street.
A young gypsy boy sits here rapidly beating on a hand drum.
HP:1453/1598 Move:1418/1502 Mana:924/1174 Secs:71 Exp:5.4m
2:00pm >
w
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
HP:1453/1598 Move:1417/1502 Mana:924/1174 Secs:71 Exp:5.4m
2:00pm >
w
w
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
HP:1453/1598 Move:1416/1502 Mana:924/1174 Secs:71 Exp:5.4m
2:00pm >
w
hunt mav
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
HP:1453/1598 Move:1415/1502 Mana:924/1174 Secs:70 Exp:5.4m
2:00pm >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
HP:1453/1598 Move:1414/1502 Mana:924/1174 Secs:69 Exp:5.4m
2:00pm >
You start hunting Maverick...
You sense a trail leading north from here!
HP:1453/1598 Move:1414/1502 Mana:924/1174 Secs:69 Exp:5.4m
2:00pm >
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
You sense a trail leading north from here!
HP:1453/1598 Move:1413/1502 Mana:924/1174 Secs:68 Exp:5.4m
2:00pm >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
Maverick - Knight of the Code is standing here.
You have found your prey!
HP:1453/1598 Move:1412/1502 Mana:924/1174 Secs:68 Exp:5.4m
2:00pm >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1453/1598 Move:1412/1502 Mana:924/1174 Secs:67 Exp:5.4m
2:00pm >
sho mav
Maverick pierces you.
Maverick pierces you.
Maverick pierces you.
You barely hit Maverick.
You barely hit Maverick.
Maverick looks pretty hurt.
HP:1432/1598 Move:1412/1502 Mana:924/1174 Secs:66 Exp:5.4m
2:00pm >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1432/1598 Move:1412/1502 Mana:924/1174 Secs:66 Exp:5.4m
2:00pm >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1432/1598 Move:1412/1502 Mana:924/1174 Secs:66 Exp:5.4m
2:00pm >
Maverick stealthly retreats from the battle.
HP:1432/1598 Move:1412/1502 Mana:924/1174 Secs:66 Exp:5.4m
2:00pm >
Who would you like to shoot an arrow at?
HP:1432/1598 Move:1412/1502 Mana:924/1174 Secs:65 Exp:5.4m
2:00pm >
Who would you like to shoot an arrow at?
HP:1432/1598 Move:1412/1502 Mana:924/1174 Secs:65 Exp:5.4m
2:00pm >
hunt mav
You start hunting Maverick...
You sense a trail leading south from here!
HP:1432/1598 Move:1412/1502 Mana:924/1174 Secs:64 Exp:5.4m
2:00pm >
sho mav
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
You sense a trail leading east from here!
HP:1432/1598 Move:1411/1502 Mana:924/1174 Secs:63 Exp:5.4m
2:00pm >
No one by that name here.
HP:1432/1598 Move:1411/1502 Mana:924/1174 Secs:63 Exp:5.4m
2:00pm >
A Grove of Oak Trees
These oaks are not quite so large as those on the western side, but are
impressive nonetheless. Several trees grow in a random pattern, and one
toward the north in particular looks interesting.
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A tiny honeybee buzzes around in the air.
A Moldavian townsperson is going about her business here.
You sense a trail leading south from here!
HP:1432/1598 Move:1410/1502 Mana:924/1174 Secs:63 Exp:5.4m
2:00pm >
sho mav
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
You sense a trail leading east from here!
HP:1432/1598 Move:1408/1502 Mana:924/1174 Secs:62 Exp:5.4m
2:00pm >
sho mav
No one by that name here.
HP:1432/1598 Move:1408/1502 Mana:924/1174 Secs:62 Exp:5.4m
2:00pm >
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
You sense a trail leading south from here!
HP:1432/1598 Move:1407/1502 Mana:924/1174 Secs:61 Exp:5.4m
2:00pm >
sho mav
No one by that name here.
HP:1432/1598 Move:1407/1502 Mana:924/1174 Secs:61 Exp:5.4m
2:00pm >
The Picnic Area
Really this spot is one of several good places to have a picnic
throughout the park. And often on sunny days people make just that use of
it. This grassy area is open and treeless.
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.
A brightly colored butterfly flitters around.
The young man here stares off into the park.
A young maiden sits here quietly enjoying her picnic lunch.
You sense a trail leading south from here!
HP:1432/1598 Move:1406/1502 Mana:924/1174 Secs:61 Exp:5.4m
2:00pm >
A tiny honeybee flies into the room.
HP:1432/1598 Move:1406/1502 Mana:924/1174 Secs:60 Exp:5.4m
2:00pm >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1432/1598 Move:1406/1502 Mana:924/1174 Secs:60 Exp:5.4m
2:00pm >
sho mav
No! You're fighting for your life!
HP:1432/1598 Move:1406/1502 Mana:924/1174 Secs:60 Exp:5.4m
2:00pm >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1432/1598 Move:1406/1502 Mana:924/1174 Secs:60 Exp:5.4m
2:00pm >
sho mav
Maverick stealthly retreats from the battle.
No one by that name here.
HP:1432/1598 Move:1406/1502 Mana:924/1174 Secs:59 Exp:5.4m
2:00pm >
sho mav
No one by that name here.
HP:1432/1598 Move:1406/1502 Mana:924/1174 Secs:59 Exp:5.4m
2:00pm > Who would you like to shoot an arrow at?
HP:1432/1598 Move:1406/1502 Mana:924/1174 Secs:59 Exp:5.4m
2:00pm >
No one by that name here.
HP:1432/1598 Move:1406/1502 Mana:924/1174 Secs:59 Exp:5.4m
2:00pm > No one by that name here.
HP:1432/1598 Move:1406/1502 Mana:924/1174 Secs:59 Exp:5.4m
2:00pm >
hunt mav
You start hunting Maverick...
You sense a trail leading north from here!
HP:1432/1598 Move:1406/1502 Mana:924/1174 Secs:58 Exp:5.4m
2:00pm >
sho mav
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
Maverick is here, sprawled out on the ground!
You have found your prey!
HP:1432/1598 Move:1404/1502 Mana:924/1174 Secs:57 Exp:5.4m
2:00pm >
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1432/1598 Move:1404/1502 Mana:924/1174 Secs:57 Exp:5.4m
2:00pm >
sho mav
sho mav
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Maverick!
HP:1432/1598 Move:1404/1502 Mana:924/1174 Secs:57 Exp:5.4m
2:00pm >
Maverick pierces you.
Maverick pierces you.
Maverick pierces you hard.
You tickle Maverick as you hit him.
You tickle Maverick as you hit him.
Maverick is in awful condition.
HP:1410/1598 Move:1404/1502 Mana:924/1174 Secs:56 Exp:5.4m
2:00pm > You load the arrow, pull back the string, and fire!
The arrow streaks through the air, plunging directly into his heart!
You receive 1,048 experience points for the kill!
Maverick is dead! R.I.P.
Your blood freezes as you hear Maverick's death cry.
You retrieve the arrows from the corpse.
HP:1410/1598 Move:1404/1502 Mana:924/1174 Secs:56 Exp:5.4m
2:00pm > No one by that name here.
HP:1410/1598 Move:1404/1502 Mana:924/1174 Secs:56 Exp:5.4m
2:00pm > No one by that name here.
HP:1410/1598 Move:1404/1502 Mana:924/1174 Secs:56 Exp:5.4m
2:00pm >
Who would you like to shoot an arrow at?
HP:1410/1598 Move:1404/1502 Mana:924/1174 Secs:55 Exp:5.4m
2:00pm >
Who would you like to shoot an arrow at?
HP:1410/1598 Move:1404/1502 Mana:924/1174 Secs:55 Exp:5.4m
2:00pm >
l
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
The corpse of Maverick is lying here.
HP:1410/1598 Move:1404/1502 Mana:924/1174 Secs:54 Exp:5.4m
2:00pm >
w
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
HP:1410/1598 Move:1403/1502 Mana:924/1174 Secs:53 Exp:5.4m
2:00pm >
e
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
The corpse of Maverick is lying here.
HP:1410/1598 Move:1402/1502 Mana:924/1174 Secs:53 Exp:5.4m
2:00pm >
scalp cor
You savagely rip the head of Maverick from the corpse and hold it up!
The contents of the corpse spill out of the neck and on to the ground!
HP:1410/1598 Move:1402/1502 Mana:924/1174 Secs:49 Exp:5.4m
2:00pm >
Maverick OOCs, 'super hunt is nice'